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YourNetcodeSucks's avatar
YourNetcodeSucks
Rising Hotshot
4 years ago

Mad Maggie disrupts basic mechanics and will cause mayhem, not in a good way

New characters should ebb and flow with the other character's abilities. They should interact with the meta at large and counter specific abilities. So far new legends have done just that, even if they have been a bit redundant at times. However, Mad Maggie is not doing this. She is countering basic game mechanics and strategies. Hiding behind a door? Mad Maggie. Trying to chase the enemy team? Mad Maggie gets away. 3rd partying is a problem? Mad Maggie runs in full sprint, ult or not.

I do not like this character, and it's not because the abilities don't look fun or because it's imbalanced. I don't like this character because it changes too many fundamental aspects of a looter shooter battle royale. It doubles down on problems that both the gamers and the developers have admitted are problems and makes them worse. This is going to be a character where if you don't have her on your team, you're going to be outclassed by other teams that do have her. I think the implications are that severe. Most of the other legends have similar counterparts and nobody gives such an advantage like Maggie will. Naturally it's all dependent on teamwork, but as you've been trying to make kills less emphasized, why in the H3CK would you introduce a hero that basically only cares about being a solo player hunter? WHY? It's counter intuitive. Maggie doesn't have much teamwork synergy.

Not that it's a bad ability, but I find it ironic that Apex introduced an ability that tracks enemies who have been wounded just months after Call of Duty added that same ability. Almost like Bochek 2.0. Please, stop copying other games.

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