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KrakaDrak's avatar
KrakaDrak
New Veteran
2 years ago

Mila Alexander legend concept

Mila Alexander

-Strategic strike expert

-Recon

Passive: Synchronized combat information feed

Enemies damaged by her are scanned for 1 second (also works on abilities).

Tactical: Orbital satellite

-Grabs a laptop that switches her to her orbital satellite, this gives her vision from directly above the map

-Orbital satellite has no model on the map, its just a camera from above for the legend to scout around with

-The satellite can be moved around with mouse movement, moving your mouse up will move the satellite north

-Orbital satellite can only move 200m away from the legend (horizontally)

-Scrolling with the mouse wheel zooms in or out

-When right clicking, the satellite unleashes a pre-rework charge rifle shot from above, dealing a total of 90 damage if the enemy took the full beam, that goes on cooldown afterwards

-Satellite cannot be destroyed because it doesn’t exist in the map

-The zoom is automatically adjusted to be about 50m or 100m above the ground that the satellite is aiming at

Ultimate: PGW (precision guided weapon)

 -Pulls out a modified Titanfall archer portable missile launcher

-When fired, the player controls a TV-guided precision weapon

-This missile only flies forward and can be adjusted in course by moving the mouse, it follows the mouse cursor

-Missile explosion is the same as a standard fragmentation grenade

-Behaves exactly the same as call of duty black ops Valkyrie killstreak

Playstyle:

Use the satellite to scout and harass enemies from afar, then when a target or targets are in a vulnerable position, launch the PGW at them to disrupt them further. Due to the PGW being difficult to control, prior planning and recon is essential to make sure it does an effective job.

A demonstration of the themes of this character:

https://youtu.be/xMxVBY70dPU?t=50

https://youtu.be/d8cFzrbvOwk?t=33

https://youtu.be/EKEmxYBaIjY

5 Replies

  • EA_cuervo's avatar
    EA_cuervo
    Icon for Community Manager rankCommunity Manager
    2 years ago

    Hey @KrakaDrakl,

    That's an amazing idea!

    It makes a lot of sense that she has similar abilities to Crypto since she's his foster sister as we've seen in the Stories from the Outlands - "Forever Family". Honestly, I'm quite curious to know more how her Ultimate ability would work. At first, I thought it would be too OP but if it does the same amount of damage as a fragmentation grenade and it's difficult to control that seems to be alright. 

    Regarding her tactical ability, I'm not sure how I would feel getting "charged-rifled" from the sky. In my opinion, players should have a way to counterplay that, such as shooting at the satellite or having a way to disable it temporarily in case it is spotted in time, otherwise I can only think of Gibby to have some cover from these strikes.  

    Overall this is awesome feedback and I'm looking forward to seeing more stuff like that here in AHQ! 

    Have fun! 

  • EA_Mari's avatar
    EA_Mari
    Icon for Community Manager rankCommunity Manager
    2 years ago
    @KrakaDrak The missile launcher for Ultimate would be dope! I have forwarded this to the team as feedback. Thank you so much for taking the time to put this together <3
  • KrakaDrak's avatar
    KrakaDrak
    New Veteran
    2 years ago

    Thanks Cuervo and Mari!

    I'm glad people read these posts and I'm glad it sounds thematic and interesting!

    I'm happy that it is passed on to the team, I naturally cannot test any of my concepts, so I'm just brainstorming here, if something sounds toxic or OP, it might well be.

    My primary reasoning for giving the satellite a laser beam was because I’ve noticed characters become very popular if their ability reliably does effective damage.

    For example, Fuse was rather unpopular at first, but when they buffed his tactical, a long-range cluster grenade, he started to pop up in a lot of my games. While it is frustrating to have your location shelled by Fuse cluster bombs, it apparently did give people a strong reason to play him.

    I suspect the same would be true for this character, doing recon with a satellite is fun, but most people get their dopamine from doing damage to other players. Yes, it is likely somewhat frustrating as you’re always under threat from above to get zapped if you don’t stay on the move.

    But as the user I think it would be absolutely awesome, stalking people from above, waiting for the perfect opportunity to laser them.

    However, this laser isn’t perfect, it can be obstructed by sitting under cover or simply by staying on the move. And Mila needs to be stationary on her laptop and aim specifically at you.

    Moreover, I think a 30 second cooldown is healthy, it shouldn’t be so spam able that it overtakes snipers in harass potential, it should either be an opening tool to pest unsuspecting enemies or finish off weakened players that are unaware from the threat above. I suspect after a while players will get used to it and always play around it.

    I considered giving the satellite scanning abilities, however that could make her too similar to Crypto, I specifically wanted them to effectively work together in a team. In this case, Crypto more effectively scans enemies, while Mila has more firepower.

    The ultimate works the same way as it does in this clip: https://youtu.be/d8cFzrbvOwk?t=33

    The player launches the missile, and becomes the missile, unable to stop or slow down, only having the ability to steer the missile around as it flies.

    I know the original archer had a homing component; however, I don’t think that’s very fun. As not only does it remove any skill element from it, but it also needs direct line of sight and enables abusive strategies where you fire the missile and then continue shooting, significantly increasing your direct firepower without adding a skill or strategic element to the ability.

    And I haven't even mentioned how much setup is required to launch the missile, as while you are driving it, your character is a sitting duck. It might do a lot of damage and be precise, but the character firing it is extremely vulnerable and needs to know where the missile is going to go before firing. More high-risk, high-reward, which players often love in games.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    2 years ago

    @KrakaDrak 

    That is a pretty cool concept and Idea.

    While that satellite could be pesky, I guess it would not show players inside buildings etc. 

    I like it. 

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    2 years ago
    @KrakaDrak One small problem, the tactical is Warlord's Ire, but scans to whole group I assume instead of just self, and doesn't have weapon bonus. Neat tradeoff I'd think. I'd love that sort of Legend. I'm sad every time I play Maggie because my allies don't see the targets I damage.
    As for Satellite, neat Idea, although I think it should be more like a rail that is dropped (Like GI Joe: Retalliation). In action, would probably make a marker on the groud, kind of like bombardments and care packages, then a rail hits a couple seconds later that deals 100 damage.
    Dev team removed OG Apex Charge Rifle beam because they didn't think this game was a place for that sort of mechanic.
    As for Ult, I think that would be fun!
    They'll probably allow people to shoot the satellite because you can instakill crypto's drone. That would be sad, but that's what I foresee.