Mirage’s Stealth Is Functionally Broken
I would like to request improvements to Mirage.
First, it is unreasonable that aim assist remains active on Mirage while he is invisible immediately after activating his ultimate. Because of this, controller players can continue hitting Mirage even though he should not be visible.
The same problem occurs while Mirage is invisible during healing or while reviving teammates. Controller players can use aim assist to identify his position even during invisibility.
Since aim assist is disabled inside Bangalore’s smoke, Mirage’s invisibility should be treated the same way. Aim assist should be disabled while Mirage is invisible.
Next, during Mirage’s ultimate, aim assist applies only to the real Mirage. Because of this, controller players can easily hit the real Mirage. This is also unreasonable.
Either a small amount of aim assist should apply to decoys as well, or aim assist on the real Mirage should be disabled while decoys are active.
High-level controller players can ignore the number of decoys and simply rely on aim assist behavior that pulls toward the real Mirage, allowing them to identify and shoot him easily. As a result, Mirage’s ultimate is ineffective against controller players.
Mirage is a Legend who cannot attack, has no mobility abilities, has no healing abilities, and has no area control. His only defining features are deploying decoys and becoming invisible, meaning stealth is his core identity.
Despite this, his stealth is currently far too weak.
For example, Gibraltar’s airstrike can be countered by Wattson’s pylon, and Wattson’s pylon can be destroyed by Crypto’s drone. In this way, ultimates between Legends have clear advantage–disadvantage relationships.
However, Mirage is revealed by Bloodhound’s scan, Seer’s ultimate, and Crypto’s drone. He loses to virtually every tracking ability used by other Legends.
This effectively makes Mirage the weakest option in a rock-paper-scissors relationship, where he loses to everything. Since stealth is Mirage’s defining trait, Mirage should not be revealed by these types of scans.
In addition, Mirage’s position can be revealed by allied abilities such as Lifeline’s healing drone and Conduit’s shield enhancement.
Although this has been improved now, in the past Mirage could be highlighted and identified while Wraith was phasing or while Ash’s portal was active, and there were cases where Mirage’s position could be identified through HP bars. These issues show how poorly Mirage has been handled historically.
Furthermore, outside the ring, pulse damage cancels Mirage’s invisibility during healing and reviving. This places Mirage at an overwhelming disadvantage compared to other Legends during combat.
I would like these issues to be addressed.