I've been using Lifeline for a bit now, got a duo win in trios, just me and Watson. Vantage left in the second to final ring, afkd to the end. Ranked. Ranked up from Silver II to Silver I.
That heal speed buff from Lifeline's Ult, is epic.
And as NewCastle, 3min energized vs squad shield recovery is a tough choice. Reducing tac cooldown by 8sec is the blue I go for. I wish his revive shield was further back, but that's for another thread.
Point is I don't always play Mirage. He has his moments, but what happens to me when I use him has me preferring other toons instead.
I feel like everyone sees through his decoys and can always tell me from them. Kind of like how I tell decoys from Mirage without needing Vantage's scope passive.
And being downed is problematic for the crew.
And if you do have trouble telling decoy from Mirage, Vantage is another way. Her passive tells you if it's Mirage or Decoy. If it's always close quarters, use a 1x so aiming doesn't blind you like a 3x+. I've been doing ok with a 2x recently though, if you're good with one too you can use that.
Alternatively, nuke em all with a Knuckle Cluster or Frag, or throw a Snare through them because it will hit only the real one. If open area, rain rockets as Valkyrie. Or hit them all with an EMP, erases all the Decoys.
I'm pretty sure knuckle and grenades don't trigger bamboozle, but I could be wrong. Same for rockets.
EMP and Snare don't trigger bamboozle. EMP erases them and Snare ignores them hitting only Mirage. Look for the tether, it's definitely the real one. Or when hit by fence or arc star, the decoys die and Mirage has electric particles.
Yes, it's annoying to a Mirage Player how many ways there are to disolve his kit.
Right, Seer and Max Rank Ballistic, have Silence powers. Seer's tac always, and Ballistic with a certain perk but only on successful overheat. Though Ballistic's might not be the best for... well the overheat marker would still be visible, so that could help you.
Another situational one, Maggie. He casts it behind a crate or door, drill it. He casts it in your face or at a little distance, Wrecking Ball. WB will crush most of the Decoys anyways, and explode them all if hits hims just as he releases them. Requires a bit of timing.
Caustic... if gas don't hurt him, he's a decoy. Else, he's Mirage.
Catalyst: Spikes only trigger when real Mirage is near, and instakill decoys while triggered.
Pathfinder: Grenades are the only real option, unless you can spot him in less than a second and shoot him.
Most Skirmishers: Pathfinder Scenario. Horizon's Blackhole might be the only Skirmisher counter.
Most Assaults and Controllers have a counter. At least half the Recons have a counter. Bloodhound may be the only one to not truly counter it, save for footsteps tracking.
Supports are about in the same boat as Skirmishers.
Gibraltar has bombardment and NewCastle has Wall Slam. The rest of them are fairly Skirmisher in that scenario.
Rampart... unless you count Sheila, who procs bamboozle, she doesn't really have a counter. But she does have a barricade that can block bullets.
And I'm rambling...