Forum Discussion

Shotgunjake21's avatar
6 years ago

Mobility legends what's wrong.

Some of the most played legends are the mobile legends, the ones who have some sort of ability that increases speed or can change position.

Here's the list:

Pathfinder

Loba

Bloodhound

Octane

Wraith

Bangalore

Revenant

Well what's wrong?

Pathfinder: most mobile legend in the game has literally 3 abilities, Survey scan, grapple, and zipline. Hands down Has the best mobility in the game,  but can't even use it more than twice in a minute. Most fights last that long and you have maybe two grapples to work with.

Playstyle change: pathfinder was a push and pull playstyle that punished unexpecting players, and retreat if it was hairy. Now its "i have to save my grapple for a disengage or im waiting for my grapple to disengage." Paths abilities are strong but are weak if you are waiting half the battle to use them.

Fix: grapple cooldown 25 sec, from 35 sec.

Loba: newest legend that needs work and QOL. Loba is easily noticeable when teleporting, but players use the mark to aim said teleport. Your own Animations are your biggest enemy and using abilities mid fight is an easy way to die.

Playstyle: abuse high ground and find loot for team

Fix: loba can cancel teleport, point B of teleport has a faster animation.

Bloodhound: well rounded legend in combat and scouting, can track teams, hard to catch up if a distance away. Direction of enemy can be lost easily. Bloodhounds ultimate is good for combat or gaining ground. But a waste when gaining ground

Playstyle: run with team and look ahead for enemys, use scan as seconds of wall hacks.

Fix: clues show the direction of the next clue. Bloodhound runs faster without a weapon, stacks with beast of the hunt.

Octane: his latest buffs have made him a lot better, it the beginning of his buff he could heal and use stim to run. Which was broken but i rarely used it, as using small meds without gold body was pointless, you take what you put in in hp. Good for batterys, kits, and Phoenix.

Playstyle: run, jump shoot, go fast to mess with enemy aim

Fix: stim and heal, sprint at normal speed doing so.

Wraith: i don't play any wraith, i can't give feedback without bias. I will say after there buff/nerf, they have a are time escaping.

Playstyle change: scout, use phase to get close and personal without damage. Use portal to back up.

Fix:IDK

Bangalore: another legend with good abilities with little synergy. Not op or up.

Playstyle: smoke enemy view in crisis, use artillery to reposition. Reposition.

Fix: Bangalore can activate double time with her own smoke.

Revenant: his abilities give him a lot of finesse if you use them to you're advantage. His noise is very low. Silence makes the job easier. 

Playstyle: fight on your terms, you have the power to make the fight. Guerilla warfare. 

Fix: without a wepon revenant can sprint while crouched. Slide takes priority.

My purpose was to make the Mobile legends more viable and suited for why people play them. Sorry to the wraith players i do not keep much track of her status.

Please if you like to add anything say so. I know playstyles are different person to person. I was pointing out what they are or where good at.

6 Replies

  • @Shotgunjake21
    All legends run faster without a weapon out.

    Bangalore has great synergy, actually. Bangalore + Bloodhound is a fantastic combo, and you can also tack on Wraith because Wraith can see through smoke while phasing.

    Sprinting while crouched could work, although it might lead to Revenant mains never actually standing up, only crouch-sprinting and crouch-walking.

    Bangalore activating double time with her smoke could work, although for some reason I get true feeling it’d be really strong.

    The clues showing the direction of the next clues would be great.

    Most of the mobile legends are viable in regular games, and even mid-high ranked. It’s really
  • @Sir_Named Thank you for reading and your feedback.
    I know ledgends run faster without weapons, bloodhound is a foot tracker, having a little extra speed would be great for catching what you're tailing. Honestly QOL is all he needs.

    Bangalore can't force doubletime, using a smoke seems like a reasonable trade for a speed boost. (You would have to launch it at your feet, not just pass through it.)

    Revenants need to have no weapon out in order to crouch sprint. This also prevents from accidentally sliding or sprinting when going crouched, and prevent revenant mains from becoming general grievous.
  • Sir_Named's avatar
    Sir_Named
    6 years ago
    @Shotgunjake21 Ah, just making sure you knew.

    That’s what I thought about Bangalore too, but I just have this feeling.

    Yeah, but once revenant gets into a fight, the strafe speed when crouching is the same when upright, so there is basically almost never a reason to stand up.