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The maximum damage of peacekeeper will need to be looked at. 110 for full body and 165 for full head hit is way too much. Maximum health players have is 200, end game peacekeeper with all epic tier mods (almost impossible to not have within top 3 or even top 5 teams) will kill a player from significant ranges with just two shots. With the epic pump it fires those shots very fast.
I would suggest dropping the max damage down to 90 and/or increasing the shot spread with and without choke. Other high damage guns like slow firing sniper rifles or wingman require way more skill to output their maximum damage, going for headshots is a must to utilize these weapons properly. Headshots won't effectively matter with peacekeeper, its a two shot to body from its optimal range and too often one shot during early game.
A fully kitted R-99 is still very much contested by a peacekeeper at ranges near or over 15m and if played correctly all that accuracy or firerate wont matter since peacekeeper can charge behind cover and instadeal 110 dmg then charge again. Even in a 1v1 cqc open area the best smg (R-99) in the game will win against peacekeeper only if their user cannot land the shots (which at <10m is not that hard). During end game going for headshots with smgs is further neglected by the 50% HS damage reduction (on top of already low HS bonus of smgs) that literally everyone has with epic helmets at that point. Peacekeeper won't care, peacekeeper goes for easy two body shot kills 24/7.
Peacekeeper at the moments is too powerful for the low amount of skill it requires to output its optimal damage.
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