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If someone throws it really far for instance from an elevated position, it sometimes explodes immediately as it enters dmg range and the indicators might only be there for a blink of an eye.. But other than than, it seems like the grenade hit or miss is decided by the throwers client and not the server or your client... So if someone plays with 100 ping + server lag, you might get hit even though there were no indicator on your screen. I even recorded this happen. I saw an arcstar, I walked out of the range so there were no indicators and when it exploded I took dmg anyway (same principle as getting shot around corners or through closed doors etc)
I definitely understand if someone throws a frag and it explodes when it travels a certain distance. If that has killed me then props to the person who threw it. I hadn't thought about ping and other people's connections so that could be it. I mainly posted to see if anyone else was having the same issues. Thanks for bringing that point up!
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