Forum Discussion
7 years ago
@MassiveVernon I've tallied my code:leaf/code:net errors twice now and it was 1 in 12 games for me.
7 years ago
@Anlbrd I’ve not played since posting but it was happening to me roughly 1/4 games and then it would freeze on then attempting connection measage.
I might try playing later and recount , and also make notes on how long I can without encountering a bug or severe lag etc .
I might try playing later and recount , and also make notes on how long I can without encountering a bug or severe lag etc .
- 7 years ago@MassiveVernon Since the code:leaf AND code:net have been happening more - I've not had a single game where it's been running in slow motion at the start.
I seriously suspect that most of the time when we don't get into the game and we're given one of those errors - in the bad old days we would have gotten itno the game and it would have been slow-mo lagging until we died and quit.- 7 years ago@Anlbrd You could very well be right about that you know..
Still, where’s the fix - it’s been so long since this error started !- 7 years ago
I remember reading from one of their devs that they couldn't pinpoint what was causing the slow-mo servers way back when. They knew that it was individual users, but the users causing the problem changed and there was no unifying criteria that the users they had tracked actually shared.
It sounds like they're honing in on it if they've managed to create conditions that, when met, boot out the specific users who would otherwise be the cause of it. If that's true, then they're already loads closer than they were when I read them admitting to being totally in the dark before S2.
Patience, Daniel-Sahn.
Game still absolutely friggin rocks when you get into it 🙂
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