@aka_MAkiNA Fat skin SHOULD = bigger hitbox, and it doesn't. If the model is twice the size, then having the same hitbox means that there's more that people can see that they can't actually hit : which exacerbates the perception of things like "you can't hit his limbs" which is nonsense.
When I say the holes on his legs - I don't mean the gap between his legs. I mean you can shoot right THROUGH each leg, at a point where a bolt sticks out on the default models. As in - you aim at the leg, shoot and the bullet hits the wall/floor behind it. Same with the underside of his hips.
There are parts of his model that you can't hit (wire spools on his shoulders, cannister on his arm for grappling hook) and again : it means when someone aims and shoots at one of those things and their bullets go straight through : they go nuclear about the broken hitbox.
If you stand a caustic facing 90 degrees away from you and try to shoot his backpack - you shoot straight through it. If you shoot his gas can on his arm - you can't hit it. Each character has 'fluff' on their model which the hitbox doesn't allow for at all.
Combine those things on pathfinder with the holes in his legs and hips - there's just TOO MUCH you can see but can't hit.
What I'm frightened of is that they'll not have the resource to fix the models, so they'll either make a pixelperfect hitbox for the larger models, and apply it across the board or they'll revert to the old hitbox which was worse than broken.
What SHOULD be done in an ideal world - is the models should be changed so that the extra stuff is removed and the hitbox underneath patched