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No I don't play wraith. You're playing this game on easy mode. Broken hitboxes and super low cooldowns. Even bloodhounds Q is higher and it's the most useless ability in the game. But no it's completely fair pathfinder can grapple to any high spot in the map every 15 seconds that no one else can get to.
- 7 years ago
since when fat skin = bigger hitboxes..
i think the main reason behind the broken hitboxes is the animation, pathfinder is a robot, so he dont move like others..
hitboxes are just boxes collision, they are linked to the rig ( bones ), they follow every movement the character move..
yeah ofc the gap between his legs is another reason, but please, let's not say that's it not broken..
hit reg is another thing, it's not related to pathfinder only, so when we consider all the reason, yeah pathfinder might be the hard one to hit
- 7 years ago@aka_MAkiNA Fat skin SHOULD = bigger hitbox, and it doesn't. If the model is twice the size, then having the same hitbox means that there's more that people can see that they can't actually hit : which exacerbates the perception of things like "you can't hit his limbs" which is nonsense.
When I say the holes on his legs - I don't mean the gap between his legs. I mean you can shoot right THROUGH each leg, at a point where a bolt sticks out on the default models. As in - you aim at the leg, shoot and the bullet hits the wall/floor behind it. Same with the underside of his hips.
There are parts of his model that you can't hit (wire spools on his shoulders, cannister on his arm for grappling hook) and again : it means when someone aims and shoots at one of those things and their bullets go straight through : they go nuclear about the broken hitbox.
If you stand a caustic facing 90 degrees away from you and try to shoot his backpack - you shoot straight through it. If you shoot his gas can on his arm - you can't hit it. Each character has 'fluff' on their model which the hitbox doesn't allow for at all.
Combine those things on pathfinder with the holes in his legs and hips - there's just TOO MUCH you can see but can't hit.
What I'm frightened of is that they'll not have the resource to fix the models, so they'll either make a pixelperfect hitbox for the larger models, and apply it across the board or they'll revert to the old hitbox which was worse than broken.
What SHOULD be done in an ideal world - is the models should be changed so that the extra stuff is removed and the hitbox underneath patched
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