Pathfinder Tactical Rework
(Wanted to write a concept for reworking Path's tactical so let me know if this is something viable for you pathfinder mains.)
- Pathfinder's tactical is now a gauge that fills up instead of a full-fledged CD timer
- Gauge is fully filled in 35 seconds
- The gauge represents how long pathfinder's tactical can reach (so a full 35 seconds means that pathfinder has the full range of his tactical; and 17 seconds would give the tactical half the range)
- The tactical can't be used until the 5 seconds mark has passed.
The purpose of this rework is to address the split the community appears to have on how long Path's cooldown should be. Some want the cooldown to stay at 15 seconds, others want the cooldown to stay at 35 seconds, another group wants the cooldown to be somewhere in the middle.
At this point in time, here are the facts: Path pre-nerf was a highly picked champion even with the low profile nerf; whether this means that he was still picked b/c he was fun, and/or b/c he was OP is unclear cause no census has been made. Post-nerf Path has had a decrease in player usage, but it may not be to a level that Respawn wants, which is causing dissatisfaction with both developers and players. I believe this rework would help keep the numbers low while making Path still enjoyable to use to a certain degree. This rework won't make Path as fun/OP as it used to be, but it may make it more feasible to bring other champions up to Pathfinder's level without making it feel like Path is underperforming.