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They are not stories, since yesterday I "sniped" a guy with the choke on for 98 damage on a 100m distance. I am serious. I usually play sniper in most FPS games (AWPer on GE in CS:GO; Master Stix in Paladins, etc.) and in Apex Legends I use Peacekeeper with a choke for a sniper. This gun hits not only like a truck, but with the choke on turns into a sniping rifle that two shots people in a matter of seconds. Even the golden sniper being a single-bolt rifle can not do that. I will clip it next time, so you know its not just "stories of people on forum".
There you go with a clip: https://clips.twitch.tv/FlirtySmoothEggplantPraiseIt
Yes, the range is absurd on the peacekeeper, but seriously, by the time someone stands still intending to use it as a sniper and someone else actually sees him with a burst or a weapon intended for long range, you could easily scare the 'PeaceKeeper'
- 7 years agoMate, no other sniper can do that damage that quick, even with long bow just waiting for the recoil takes you almost as long as for the choke to charge up. Also, dont forget you are not always fighting head on, but a lot of times flank the enemy team. Especially if they are in a firefight - no1 will have time to even turn around if there is a shotgun 2-shotting you on that distance
- 6 years ago
I have to disagree with the Peacekeeper being the best sniper because the Kraber, Charge Rifle, Long Bow, and Tripe Take are more superior in my opinion.
If you and someone else have a 1 versus 1 sniper battle at long range with you having a precision choke PK and your opponent having an actual sniper, you're not going to win.
However, I think what people are upset about is the hop-up making the Peacekeeper 2 weapons in 1. Perhaps we can change the precision choke into a legendary rarity, and buff the precision choke when it's used on a Triple Take? How does that sound? 😁
- 6 years ago
Your change don't make any * to the weapon, needs stats changes, the hop-up it's only one problem, the damage and the 6 rounds are the main problem, needs to be more risky to use, because one person now can miss 4 shots and then land the final 2 and get the kill, thats a low risk high reward.
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