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@Comanglia wrote:"The Peacekeeper makes every single gun at close range irrelevant. You will not beat it with any AR, Sniper, Smg, or Pistol in the game." - MagmaticWolf
Oh really?
Quick scope headshot from the Kraber. Sniper ✓
G7-Scout does over 50 damage on headshot even to purple helmet and has a rate of fire almost 5x higher. Sniper again ✓
R-99 has the 2nd highest non-headshot DPS in the game (minus mastiff). SMG ✓
Devotion has the highest headshot or bodyshot DPS in the game. LMG ✓ (assuming turbo charger)
R-301 has the 2nd hightest headshot DPS in the game (minus mastiff). AR ✓
Wingman has a higher fire rate and with skull piercing attachment does at least 84 damage on each headshot. Pistol ✓
Looks like you're wrong on all accounts.
Quick run down on TTK for each one of the above
assumptions made
purple helmet
full purple armor
full HP
100% accuracy / 100% of pellets hit
Peacekeeper assuming all pellets hit (headshot or not doesn't matter) = 1.03s
Kraber quickscope headshot = instant
G7-Scout all headshots = ~0.88s
G7-Scout all bodyshots = ~1.32s
R-99 all headshots = ~0.71s
R-99 all bodyshots = ~0.88s
Devotion all headshots = ~0.46s (assuming turbo charger)
Devotion all bodyshots = ~0.73s (assuming turbo charger)
R-301 all headshots = ~0.75s
R-301 all bodyshots = ~1.17s
Wingman all headshots = ~0.59s (assuming skull piercing)
Wingman all bodyshots = ~1.17s
BONUS peacekeeper can lose in TTK to the EVA-8 as well *
EVA-8 all headshots = ~0.94s
EVA-8 all bodyshots = ~1.41s
The only thing the peacekeeper needs done about it is have a slightly larger pellet spread so it isn't as good at range.
This. I've said it a few times. Here it is again. Just take away the ability to put the choke attachment on the peacekeeper. Just like the other shotguns, it should take bolt and optics. The choke gives it too much range for a shotty. If its still OP after that maybe mag reduction to 4 (match the barrells anyways).
Numbers and all are cute and stuff but in the actuall game i get one taped with Blue armor from a Peacekeeper, this just should'nt be. At least let me breath 1-2 seconds more. Down the damage(not to much ofc), increase the spread in range and you still have a solid shotgun.
- 7 years ago
Numbers don't lie, people do.
" i get one taped with Blue armor from a Peacekeeper" - 0A_Vex
^ See people lie.
You want to know how I know?
Cause the numbers say that Peacekeeper maxes out at 165 damage if every single pellet hits as a headshot. Guess how much damage it would need to do to 1 tap Blue Armor and full hp.
Oh yeah 175, so 10 more damage than max possible. You can't be 1 tapped with full blue and full hp. Not to mention how rare it is for every pellet to connect as a headshot...
On top of that we haven't even factored in helmets, if you had a blue helmet the peacekeeper would do about ~142 damage.
If you got 1 tapped you didn't have full blue armor and/or you didn't have full hp and/or you didn't have a helmet
- 7 years ago
Peacekeeper needs a different, less centered spread pattern, possibly slightly higher spread in general, and 4-5 shots in a mag instead of 6.
I'm even okay with them keeping the choke for it, since it takes some time to tighten up the spread, but being able to hit someone over 20 meters away for 90 damage from the hip is kinda ridiculous, even if it is hard to pull off consistently. That's as much as a Wingman headshot on someone without a helmet!
Couldn't upload a picture to here, but, here's a link that shows the spread pattern of every gun
See how much bias the pellets have towards the center for the Peacekeeper compared to the EVA-8, or even the Mastiff? Even without a choke, you're be able to land 70 damage shots from waaay further out than you reasonably should be able to. If the spread was a circle shape with one in the middle (similar to the EVA-8) instead of a star, you wouldn't have this mid-range monster that it currently is. Make the inner 'circle' of the star fill out the gaps of the outer circle. No more shotgun sniping without using the choke! Problem solved.
- 7 years ago
Comanglia-TTV
If the peace maker is so bad as you say and get outgunned by everything why you are trying to defend it? just use another weapon that you pointed.
The thing about the PeaceMaker is that it CAN oneshot, but even if doesn't it has a high chance to do alot of damage and 3~4 shot someone due the nature of being a shotgun. It's not like a scout or wingman where if you miss slighly to a side you do 0 damage, a shot slighly to the side with peacemaker can hit for over 50 easily.
It's the definition of noobtube. The problem is that this noobtube is so good that even non noob players use it; because of it's range, because of it's hipfire potential, because of the 1~2 shots potential even at middle range, because of the amount of ammo and potential kills per magazine.Wingman is a problem in itself, but saying that the peacemaker is ok is insane. It's a OK to good weapon at middle range and it's a shotgun. All you need is a sniper that suits your taste and you are good to go.
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