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Numbers don't lie, people do.
" i get one taped with Blue armor from a Peacekeeper" - 0A_Vex
^ See people lie.
You want to know how I know?
Cause the numbers say that Peacekeeper maxes out at 165 damage if every single pellet hits as a headshot. Guess how much damage it would need to do to 1 tap Blue Armor and full hp.
Oh yeah 175, so 10 more damage than max possible. You can't be 1 tapped with full blue and full hp. Not to mention how rare it is for every pellet to connect as a headshot...
On top of that we haven't even factored in helmets, if you had a blue helmet the peacekeeper would do about ~142 damage.
If you got 1 tapped you didn't have full blue armor and/or you didn't have full hp and/or you didn't have a helmet
Peacekeeper needs a different, less centered spread pattern, possibly slightly higher spread in general, and 4-5 shots in a mag instead of 6.
I'm even okay with them keeping the choke for it, since it takes some time to tighten up the spread, but being able to hit someone over 20 meters away for 90 damage from the hip is kinda ridiculous, even if it is hard to pull off consistently. That's as much as a Wingman headshot on someone without a helmet!
Couldn't upload a picture to here, but, here's a link that shows the spread pattern of every gun
See how much bias the pellets have towards the center for the Peacekeeper compared to the EVA-8, or even the Mastiff? Even without a choke, you're be able to land 70 damage shots from waaay further out than you reasonably should be able to. If the spread was a circle shape with one in the middle (similar to the EVA-8) instead of a star, you wouldn't have this mid-range monster that it currently is. Make the inner 'circle' of the star fill out the gaps of the outer circle. No more shotgun sniping without using the choke! Problem solved.
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