Personal feedback on 1.1.1 Patch Notes
Caustic & Gibraltar changes: Two thumbs up. Not much to add there, changes seem appropiate. I anctipate players will quickly learn that you can't just zip through Caustic gas anymore and expect it to only barely tickle your health bar....Maybe also watch for the Gibraltar shield being a little strong now.
WEAPON BALANCING: G7 SCOUT / TRIPLE TAKE / LONGBOW DMR:
I didn't even know leg shot reduction was a thing, explains a lot though with the lower amounts of damage sometimes. I like the sound of reduced sway effects too.
LONGBOW DMR: Juicy, juicy buffs. Wingman eat your heart out, it'll be nice to use the Longbow and not feel like it's strictly inferior!
HAVOC: I actually thought the Havoc was fine as-is (if unreliable with accuracy, relative with mag size), but the mag size increase is welcome. I'm unsure about the charged shot changes, as the main problem with that is the charge up time & thereby time between shots, I feel; on the other hand, having it do more per hit particularly at range might perhaps make it more worthwhile to try using.
WINGMAN: I still think the primary problem with the Wingman is the raw up-front damage. I'd nerf it to 35 damage per hit, and perhaps restore it to 6 shots - but I'd also strongly consider removing the heavy mag attachment as well, and maybe even restoring its formerly higher rate of fire to compensate. Given the Longbow buff and this magazine size change, though, I'm open to the possibility that this works out.
SPITFIRE: I thought it was fine as-is, what with heavy recoil and heavy requirement on attachments and all. Seeing a damage nerf here and not on the Wingman is thus a bit disconcerting, but it looks on paper like a small nerf, and the magazine size reduction isn't undeserving if I'm being terribly honest, so as with the Wingman, I'm cautiously open to this change.
In general design approach here, I like that you're keeping the tweaks to guns well-measured and seeking the 'goldilocks' zone. Just disagree with the idea of what the Wingman should be.
ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS: Yup, all of these make sense - though I'm sure many players would opine that the 2x red dot sight is vastly superior to the holo/acog sights.
BATTLE PASS XP BONUS EVENT: Good news, I'm sure, for those concerned they'd be able to complete the battle pass at all.
ADDITIONAL CHANGES
JUMP SHIP SPEED: Clever change, I reckon, will be neat to see how it affects player drop tendencies.
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I expected to see bugfixes for the lid-superjump or the Gibraltar shield interactions with traps and jump pads...not sure I'm looking forward to seeing either in games; the memes and video clips are fun to see on Reddit and all, but...I don't think I'd enjoy dealing with that as a player myself. Hopefully that's in the works and can come out soon.