6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
@SmallZzy wrote:You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
I don't engage in the typical petty back & forth "you're wrong" type arguments that most denizens of this forum are so fond of.
As such I'm neither supporting nor opposing your suggestion, just giving my anecdotal perspective as a gamer who's been playing competitive first person shooters over the internet for more than 20 years.
All I can suggest is that you reread my post.
(fyi the "pay to not SBMM" tangent is tongue in cheek).
@TheJumpingJawa We are NOT discussing SBMM we are discussing Ping based matchmaking PBM. These are two different types of matchmaking. One is based off of the players skill, the other is based off of the players connection.
Ping often gets used synonymously and interchanged with latency, but while it is related, this is not correct. The term has its roots in active sonar, with a ping being the pulse of sound sent out, followed by listening for its reflection to come back. Ping in computers actually refers to the signal sent out across the network to another computer, and this other computer then sends its own signal back, which is another ping. The measurement of this round trip then gets referred to as latency.
@KUSHD wrote:@TheJumpingJawa We are NOT discussing SBMM we are discussing Ping based matchmaking PBM. These are two different types of matchmaking. One is based off of the players skill, the other is based off of the players connection.
Ping often gets used synonymously and interchanged with latency, but while it is related, this is not correct. The term has its roots in active sonar, with a ping being the pulse of sound sent out, followed by listening for its reflection to come back. Ping in computers actually refers to the signal sent out across the network to another computer, and this other computer then sends its own signal back, which is another ping. The measurement of this round trip then gets referred to as latency.
Yes. And?
At no point did I confuse the matchmaking paradigms or my use of terminology.
My initial post attempted to contrast how matchmaking expectations have changed over the years, and how these changes have altered our perception of fairness.
As to server selection, it's still unclear how Apex's backend handles locating lobbies when mixed location parties & potentially sparse player populations are involved.