reconzero
The quality of Matchmaking requires a sufficient player population. While fostering new players is necessary for this, measures to deter inactive/abandoned accounts can also be expected to secure the MM player pool. This might be particularly effective in higher ranks, where abandoned accounts are common and frequently lead to player shortages.
Master-tier players and above may lack sufficient end-game content. This could be a result of the widening gap between Apex Predator and Master tiers. It may be necessary to introduce a system that stokes competition and encourages Master-tier players to be conscious of their ranking ( Master League equivalent).
Apex's balance adjustments should not be made primarily for the sake of professional players and streamers. On the contrary, they should be expected to adapt to the game content. The ability to adapt to the environment is part of a player's skill set, and it is an opportunity for competitors and streamers to demonstrate their expertise.
For example, adjustments that add new functions to a character (e.g., Blink, EMP Smoke) excessively raise the player's skill ceiling.Conversely, quality-of-life adjustments (e.g., better Jetpack handling) raise the skill floor. A powerful skill with limited usage, such as Maggie's Drill, exemplifies a better adjustment: its design allows players to use Perks to choose between maintaining the usage limitation for better accuracy, or easing the limitation in exchange for a reduced effect. When the range between the upper and lower limits of player skill (skill ceiling and skill floor) is wide, the environment becomes comfortable for highly skilled, heavy users, but it is exclusive and unwelcoming to casual and new players, who are essential for increasing the player population.