Forum Discussion
@TheApexLegendNubAdding objectives really takes the violence out of the game. The world needs less violent games. It then becomes more about the objective, not about the killing. Should be more fun than frustrating and ewoke more positive emotions rather than negative emotions when you run around killing people which is absurd to make as something "fun" to do. What a world we live in. "And the award goes to Respawn for making the world a better place"...?
-So what did you do the last 3 years?
Respawn dev: I worked on a game where people run around killing eachother...
-Oh... well thats, something...
Just play with 2 premades and you can develop your teamplay and "play as team" in whatever way you and your premades prefer.. Because that is the problem with your argument. You want them to implement measures to make random players to "play as a team" but the problem is that there is no objectively "correct" way (or at least very few) to play as a team". When I play with my 2 pred/master friends, OUR correct way of playing as a team is to land hot, grab the first weapon we find (even P2020 or Mozan) and then just frag. And after we win the hot drop, we loot quickly and then just start running towards the next fight. And if one of us get executed, the other two will just push like crazy until we win the fight or all die. That is OUR correct way of playing as a team and thats how we have the most fun.
But when I play with an IRL friend who even cant get out of Platinum, OUR correct way to play as a team is totally different and we have to play more strategically sound to have a good time.
But just regarding the title of the post; in all honesty, its the "drop, fight, die and repeat" in casual that actually makes you a good Apex players when it comes to the fundamental skills of this games, namely the fighting skills. So many of the current masters/preds got their skills from dropping and dying at Skulltown over and over. Actually; a major fault people do when they play ranked is exactly what you propose; they want to win at all cost. But by playing too safe to maximize your RP gain at all cost is just a way to shoot yourself in the foot, especially in the lower ranks like <Platinum where the RP gain from placement is so huge compared to the RP entry cost. Its here you should build your skills, but by hiding for 20 minutes with 0 KP just to get +40 in placement will not teach you anything. Imagine how much fight practice you could fit into that time if you just played much more aggressively!
- 4 years ago
I can't believe you are a real person.
The correct way is to be the last squad standing.
Dropping "hot" means that you are playing the game too much, to the extent of sucking the soul out of it for your own perverse personal pleasure.
The correct way is to be the last squad standing.This is an undisputed fact. Dropping among 10 squads decreases your chances to win drastically.
Now imagine someone picking up Apex Legends and getting you and your friends onto their team. Horrible experience. For what? Just because you think you can redefine the rules of a game.
You cannot. No matter what angle you will try to justify yourself, you cannot. You've simply forgotten what this game was all about when you first started playing it. Now everyone wants action but is playing the wrong game. The rules for this one are simple:
The correct way is to be the last squad standing.- 4 years ago
@sanneh_pwnererand @EREGDS Good points and I'm thinking the same thing. The game is just not played the way its supposed to be played.
But one may argue that the players define how a game should be played, but not if the devs disagree or don't want to ajust to how players play their game. Hot-dropping is fun for some and an adrenaline rush I can agree, maybe even more than the last circle.
The players chase the feeling, not the goal of the game.
The game is being abused as a means to an adrenaline rush. Its not about the game and teamplay anymore, its the emotions.
Thats also something for the devs to take note of, emotions rules how games are played even though its against the odds for winning.
As a comparison to set it into perspective:
Imagine if a soccer player was rushing solo with the ball because it gave them a adrenaline rush instead of playing with the team, passing the ball and actually be able to score a goal, but instead trip over lose the ball and then insta-quit, walk-off to the locker room leaving the team behind. "Wow, What a rush! All right guys, was fun, heading to the shower, have fun".
The Apex experience is fragile with how team play is executed because its so dominated by it, because of the short TTK, the roles of the legends and the low teamplayer count ( 3 ). This is a good thing though, because team-focused games add a human element to them that inject a feeling of reality into the game which enforce immersion with the experience.
There should be some sort of toggle in the lobby "Teamplayer with mic" or "Rusher without mic" "Not a teamplayer + insta-quitter".
- 4 years ago
@EA_David Still waiting on some feedback about your community reps breaking your own terms of service for these boards. You've been online and so have been made aware of the issue with your Hero who is not "displaying an attitude in line with Answer HQ’s values. "
Any regular user baiting or trolling would suffer repercussions as laid out in your own forum rules, and a "Hero" should be held to a higher standard....his last post is just baiting again. Can you please comment on this behaviour?