Forum Discussion
@Rahaenor
Ok.... and what exactly is your argument for keeping it? You dont seem to have one. You're just irrationally advocating for a graphical effect thats objectively bad.
There is literally not a single good reason why muzzle flash should be so extreme and that it should completely prevent you from seeing your target.
Guns have numerous balancing levers already, recoil, rarity, muzzle velocity and attachments. Balancing guns around muzzle flash is lazy, stupid and just plain bad.
No other popular FPS game on the market has muzzle flash that is this extreme. Probably because the goal of an FPS is to shoot at and kill your target and an effect that literally blinds you preventing you from seeing your target is detrimental to that goal and moronic.
Finally your suggestion that one can simply 'practice' or somehow 'master' muzzle flash with skill is patently false and stupid. Skill in an FPS game comes your ability to accurately aim at your target, if you cannot see your target then you cannot aim at them.
With muzzle flash you are literally randomly GUESSING where your target is because you cannot see them. You cannot just 'practice' to compensate for this because there is no skill to develop since skill is aiming and you cannot aim when you cannot see your target. Muzzle flash actually reduces and limits skill expression since it prevents people with superior aim from landing shots because they cannot aim at something they cant see.
And as for a reason besides the obvious realism it brings to the game, imagine someone already good at the game not having to deal with muzzle flash at mid/long ranges