Forum Discussion
@Rahaenor
Ok.... and what exactly is your argument for keeping it? You dont seem to have one. You're just irrationally advocating for a graphical effect thats objectively bad.
There is literally not a single good reason why muzzle flash should be so extreme and that it should completely prevent you from seeing your target.
Guns have numerous balancing levers already, recoil, rarity, muzzle velocity and attachments. Balancing guns around muzzle flash is lazy, stupid and just plain bad.
No other popular FPS game on the market has muzzle flash that is this extreme. Probably because the goal of an FPS is to shoot at and kill your target and an effect that literally blinds you preventing you from seeing your target is detrimental to that goal and moronic.
Finally your suggestion that one can simply 'practice' or somehow 'master' muzzle flash with skill is patently false and stupid. Skill in an FPS game comes your ability to accurately aim at your target, if you cannot see your target then you cannot aim at them.
With muzzle flash you are literally randomly GUESSING where your target is because you cannot see them. You cannot just 'practice' to compensate for this because there is no skill to develop since skill is aiming and you cannot aim when you cannot see your target. Muzzle flash actually reduces and limits skill expression since it prevents people with superior aim from landing shots because they cannot aim at something they cant see.
It adds difficulty to the game. In my OP I said "punish people for having a good gun"
- 7 years ago
@Rahaenor
So as I thought you have no argument whatsoever for why muzzle flash should exist.
Ive already pointed out how muzzle flash does not add difficulty or skill to this game. It only adds randomness and guessing.
Furthermore you are already 'punished' for having a good gun through all the balancing levers i pointed out.- 6 years ago
I don't care whether its there or not but thinking about it the devotion is the only gun I've noticed muzzle flash on. This might be because my target is already down before I'm bothered by the flash or due to using a lot of weapons with a low rate of fire.
@Gidoru The idea that muzzle flash doesn't add difficulty seems like a lie. Correct me if I'm wrong but plenty of games use muzzle flash or recoil to obscure the player's vision and good players find ways around that. Even in a simple game like COD there are methods like burst firing or constantly dropping and raising your gun to maintain accuracy/keep track of the enemy. Good players don't "randomly guess" either but make educated guesses based on experience. Muzzle flash can be a lazy way of balancing a gun but I dislike lying about its effect.
- 6 years ago
@heme725
I will correct you because you ARE wrong. You clearly have no idea what you're talking about.
First of all you're conflating muzzle flash and recoil. These are not the same things. Most FPS games use recoil as a method of balancing and differentiating weapons. Non random recoil in games that use it can be controlled thus creating an a skill element to the gameplay. Most games DO NOT use muzzle flash for the same purpose as recoil. Furthermore there is literally nothing to control or manipulate with muzzle flash in the same way as recoil, so there is NO skill element to this.
This is quite literally one of the only popular FPS games to have such extreme muzzle flash. The purpose of muzzle flash in most games is for a completely superficial graphical effect and so that you can better spot where enemies are shooting you from, NOT TO BLIND THE SHOOTER.
Second, considering this is the only game in which muzzle flash literally blinds you, YES GOOD PLAYERS DO RANDOMLY GUESS. In many cases the muzzle flash in the game literally blocks a huge portion of your screen completely obscuring the enemy. This game has extremely fast movespeed, high mobility and tiny hitboxes for many characters so theres a huge number of places that you can aim on your screen that would result in misses.
There is no such thing as an 'educated guess' in this situation. Your opponent could have strafed left or right so at best thats a 50/50. Even if you guess the right direction you still dont know exactly where they are BECAUSE YOU CANNOT SEE. That is not good gameplay.
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