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I don't fully agree with this post as it says you should master it an all, which shouldn't be the case. The muzzle flash is really only noticeable without a scope of some kind. I play console and notice it myself when I don't use a scope. It's a good balance IMO.
Without the muzzle flash, people would loot a gun and begin dropping bodies because they can see perfectly, that's not cool. The scopes reduce flash so much and makes it fair so that you have to take time to look for a scope if you want to run out and start killing players.
I've had many times where I try to run and gun as soon as I get a run and that plan goes south real quick, and that's fair. When I take the time to look for a scope, any, and then run out and gun, things come out more successful.
Can you all list the top 5 weapons that have muzzle flash you feel is too distracting? I know the R-99 has been mentioned as one up there, but to me it's only a concern when you're aiming with it (rather than hip fire). If someone is close enough, I'm going to use hip fire 9/10 times with it. If you're aiming with that SMG for long distance, a high rate of fire like that combined with the muzzle flash seems like a way to balance it, or is that just me?
- 7 years ago
@EA_BlueberryMuzzle flash is good.
I believe a lot of these complaint has to do with television color settings.
Because I can barely see the flash.
I didnt know it was there.But all first person shooters have this.
- 7 years ago
@EA_Blueberry
Muzzle flash is bad on most full auto weapons but its an issue on virtually every single weapon. One of the biggest problems is that in indoor environments or in shadows both your own muzzle flash and those of your enemies is egregious and prevents you from seeing your target at all.
On the R-99:
Im sorry but you're wrong about how to use the R-99, this is not only my opinion but also based high level gameplay from streamers ect. You only hipfire the R-99 if someone is basically right on top of you or up to a meter away, otherwise you pretty much always aim down sights. Furthermore the gun does not need anything to balance it out at long range, its already extremely mediocre outside of 50m or so because of its recoil/spread.
On balancing guns with muzzle flash:
First let me state that this is a terrible method of balancing weapons and NO other popular FPS game on the market does this or has muzzle flash anywhere near as extreme as this game.
Guns in FPS games already have a myriad of ways in which they can be differentiated and balanced. Namely, damage, rate of fire, recoil, bullet velocity, random spread, rarity and attachments. Given all these different methods why would you add muzzle flash?
Muzzle flash ultimately makes the game extremely frustrating when you lose a fight or miss a kill because you couldnt see what you were shooting at. It also reduces the skill gap of the game, the better player or player with better aim can miss shots due to an a completely unnecessary visual effect.
Shooting your own gun in a game where the object is to shoot at and kill enemy players SHOULD NOT blind and obscure your vision, this is literally stupid.
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