Please RESPAWN Save Mirage, I got the solution
Mirage’s kit doesn’t scale with player skill — A high-level rework concept without changing his identity
First, Hi everyone I’m Louis :)
Now
Mirage desperately needs a real high-level buff — not a new identity, just a reason for experienced players to respect his decoys
I’m writing this as someone who genuinely loves Mirage and wants to keep maining him.
I don’t think Mirage’s core kit is bad.
The fantasy is perfect: deception, holograms, misdirection, invisibility, making enemies question what they’re seeing.
The problem is that his deception stops being threatening once the enemy understands how Mirage works.
And the better the lobby gets, the worse this problem becomes.
Against newer or inexperienced players, Mirage can feel amazing. People shoot every decoy, panic during the ultimate, lose track of the real Mirage, and you can create some hilarious plays.
But once you start fighting experienced Platinum, Diamond, Master-level players — or simply people who have played Apex for years — the experience changes completely.
They know.
They always know.
You can send a decoy from an unexpected angle.
They know it’s a decoy.
You can try to move like a decoy yourself.
They recognize you.
You activate your ultimate while somebody is already looking at you.
They track the real Mirage through the activation and immediately know which one you are.
You start shooting.
Now it becomes even more obvious because the real Mirage is the one actually behaving like someone fighting for his life while the holograms are just copying basic movement.
The tactical is especially painful.
You send one hologram.
An experienced player either ignores it completely or shoots it once to confirm it’s fake.
And what is the actual punishment for being fooled?
Mirage gets information about where they are.
That sounds useful on paper, but in a real fight Mirage often ALREADY KNOWS where that enemy is.
If somebody is shooting at you from 15 meters away, knowing “the enemy is over there” is not some huge reward.
There is practically no real consequence for falling for a decoy.
And because there is no meaningful consequence, there is also no reason for good players to respect them.
That, in my opinion, is Mirage’s biggest problem.
A deception character should force the enemy to hesitate.
Right now Mirage barely does that against experienced players.
The solution does NOT need to be replacing his abilities or turning him into a completely different Legend.
I think his current kit can work.
It just needs deeper mechanics.
1. Give Mirage the ability to swap positions with his tactical decoy
This is probably the biggest change I would love to see.
After Mirage sends out his tactical decoy, he should be able to press the tactical button again and swap positions with that decoy.
Obviously this needs limits.
For example:
Maximum swap range around 40–50 meters.
The decoy must still be alive.
Around a 10–15 second internal cooldown after swapping.
Clear but brief visual/audio feedback when the swap happens.
No swapping with a decoy across half the map.
This would create an unbelievable amount of skill expression without changing Mirage’s identity.
Imagine sending your decoy toward a rock while you fight from another angle.
You get cracked.
Instead of simply dying, you swap with the decoy and suddenly you’re behind the rock while another hologram continues from your original position.
Or you send a decoy through a doorway.
The enemy thinks:
“That’s obviously a decoy. Ignore it.”
Then Mirage swaps.
Now ignoring a decoy has an actual risk.
That is the type of mind game Mirage desperately needs.
The important part is that the enemy can KNOW it is currently a decoy and still has to respect it because it could become Mirage.
That changes the question from:
“Is this real or fake?”
to:
“I think this is fake… but what happens if Mirage swaps with it?”
That is real deception.
2. Being bamboozled needs an actual consequence
Right now shooting a decoy is barely punished.
I think successfully bamboozling somebody should cause a short holographic sensory distortion.
Not a giant flashbang.
Not a 3-second stun.
Nothing ridiculous.
Something like:
Roughly 1–1.5 seconds of visual holographic distortion.
Brief distorted/muffled audio.
The enemy remains capable of fighting.
Their exact moving position is revealed to Mirage for approximately 3–5 seconds.
This would finally make people THINK before shooting every Mirage they see.
You see something that might be Mirage.
Do you shoot?
If it is real, great.
But if it is a decoy, you receive a temporary disruption and Mirage now knows exactly where you are moving.
Do you ignore it?
Maybe it is actually Mirage.
Or maybe Mirage swaps with it.
Do you wait to confirm?
You just gave Mirage several hundred milliseconds of hesitation.
THAT is exactly what a deception Legend should be creating.
There should probably also be a short cooldown on how often one player can receive the distortion so Mirage’s ultimate doesn’t cause six overlapping effects.
The point is not to stun-lock people.
The point is to make being fooled actually matter.
3.Mirage’s decoys need to imitate combat much better
This one feels almost necessary at this point.
Mirage decoys should visually mimic more of the actions performed by the real Mirage.
Things such as:
ADS.
Reloading.
Weapon swapping.
Healing animations.
Crouching.
Sliding.
More natural movement.
Firing their weapons when Mirage fires.
Obviously the holographic bullets would deal zero damage.
The point is visual deception.
One of the biggest weaknesses of Mirage’s ultimate is that the second the real Mirage starts shooting, experienced players can often immediately identify him.
Imagine instead that Mirage fires his R-301 and every hologram also visually raises its weapon and fires fake muzzle flashes/tracers.
Now the enemy actually has to process the situation.
A skilled player could still figure it out.
Maybe they recognize where the real bullets are coming from.
Maybe they understand Mirage’s positioning.
Maybe they predict which copy is using cover intelligently.
That is perfectly fine.
Experienced players SHOULD be better at identifying Mirage.
But there is an enormous difference between:
“A skilled player can eventually identify Mirage”
and
“A skilled player instantly knows which one is Mirage, making half of his kit irrelevant.”
4.Life of the Party needs to create chaos even against veterans
Mirage’s ultimate is incredibly fun conceptually, but it has one huge weakness:
If somebody watches Mirage activate it, they can often track him from the beginning.
That completely defeats the purpose.
The decoys should have slightly more varied behavior during the first moments after activation.
They could imitate firing, ADS, sliding, crouching and other actions with small timing differences instead of looking like a synchronized group of holograms.
Mirage shouldn’t become impossible to identify.
But the ultimate should at least reset the enemy’s certainty.
When Mirage activates Life of the Party, the enemy should think:
“Wait… which one?”
Even if that uncertainty only lasts half a second.
Because in Apex Legends, half a second can decide an entire fight.
5. His invisibility is useful, but it is not enough to carry the character
The invisibility while reviving/healing is probably one of the most genuinely useful parts of Mirage’s current kit.
But even this has limitations.
Experienced players still hear healing.
They hear movement.
They understand where Mirage probably went.
It is useful, and I would keep it, but it cannot compensate for the rest of his deception becoming increasingly ineffective as player knowledge improves.
The biggest point I’m trying to make is this:
Mirage currently scales backwards with enemy experience.
Against inexperienced players, his abilities can look incredibly powerful because they make mistakes.
Against experienced players, those same abilities lose enormous amounts of value because the enemy simply understands the tricks.
Compare that to other Legends.
Cover still provides cover against a Predator.
Movement abilities still provide movement against a Predator.
Smoke is still smoke against a Predator.
Information abilities still provide information against a Predator.
But Mirage’s primary ability is deception, and the better the enemy becomes at recognizing his patterns, the less of an ability he effectively has.
That should change.
A good Mirage should not require the enemy to be bad.
A good Mirage should be able to outplay a good enemy.
There should be a skill battle between the Mirage player creating misinformation and the enemy trying to solve it.
Right now, too often, experienced players have already solved the puzzle before Mirage even presses the button.
And I don’t want Mirage to become overpowered.
I don’t want holograms dealing real damage.
I don’t want unavoidable stuns.
I don’t want Mirage suddenly becoming some teleporting assassin with no counterplay.
I just want people to respect the decoy again.
Give the tactical decoy the threat of a position swap.
Give successful bamboozles a meaningful but short consequence.
Make holograms convincingly imitate combat actions.
Make the ultimate create actual uncertainty instead of becoming immediately readable.
Keep the invisibility.
Keep the personality.
Keep Psyche Out.
Keep Life of the Party.
Keep Mirage being Mirage.
Just give experienced Mirage players enough tools to actually deceive experienced Apex players.
Because Mirage is one of the most unique and lovable characters in Apex, and it genuinely sucks loving this Legend, wanting to main him, making the smartest decoy play you can think of…
…and watching another veteran player immediately look at you like:
“Yeah. I know that one is you.”
Please give the holographic trickster some real tricks again.
Mirage shouldn’t only bamboozle beginners. He should be capable of bamboozling the best players in the game — if the Mirage player is good enough.
Please Respawn, Save Mirage :(