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Monhulio's avatar
4 years ago

Proposed Potential Fuse Buffs

Small Quality Buffs

  • Allow aiming grenades with the same 3x scope we are allowed to use when aiming Ultimate - Tactical & Passive
  • 5 extra impact damage (to reward players with good aim with grenades) - Passive
  • Grenades use tactical firing distance (increasing the firing distance for grenades & normalizing the distance alongside his own grenade)
  • Fix ultimate to ignite enemies properly when impacting them instead of hitting them for 5 pips of measly damage.

Significant Passive & Tactical Buff

Cluster Bombs is combined with currently selected grenade. When fired, Cluster bombs gains additional effects based on grenade combined with & consumes the grenade from inventory. 

  • Frag - Extra Damage per explosion + larger explosion radius on cluster bombs
  • Arc Star - Small & short stun per explosion, extra stun & damage for sticky (as if you hit them with the arc star)
  • Thermite - Explosions apply damage over time and leave behind small droplets / pools of thermite in the area

or

Any grenades fuse hits an enemy with automatically sticks to them. So if your aim is good, you could sticky an enemy with a thermite or frag, ontop of arc stars as usual. The effect would only occur if you hit them though, otherwise they act as usual. Ricochet a grenade off a wall onto an enemy and it sticks to them.

Ultimate Changes

Allow players to toggle between a new straight shooting molotov that would create a pool of flames & the giant ring of fire that is so situational because movement is king.

or

The ultimate instead explodes onto location like a molotov and spreads out as a wave into its current ring of fire afterwards, so it actually ignites and damages enemies.

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