Proposed Potential Fuse Buffs
Small Quality Buffs
- Allow aiming grenades with the same 3x scope we are allowed to use when aiming Ultimate - Tactical & Passive
- 5 extra impact damage (to reward players with good aim with grenades) - Passive
- Grenades use tactical firing distance (increasing the firing distance for grenades & normalizing the distance alongside his own grenade)
- Fix ultimate to ignite enemies properly when impacting them instead of hitting them for 5 pips of measly damage.
Significant Passive & Tactical Buff
Cluster Bombs is combined with currently selected grenade. When fired, Cluster bombs gains additional effects based on grenade combined with & consumes the grenade from inventory.
- Frag - Extra Damage per explosion + larger explosion radius on cluster bombs
- Arc Star - Small & short stun per explosion, extra stun & damage for sticky (as if you hit them with the arc star)
- Thermite - Explosions apply damage over time and leave behind small droplets / pools of thermite in the area
or
Any grenades fuse hits an enemy with automatically sticks to them. So if your aim is good, you could sticky an enemy with a thermite or frag, ontop of arc stars as usual. The effect would only occur if you hit them though, otherwise they act as usual. Ricochet a grenade off a wall onto an enemy and it sticks to them.
Ultimate Changes
Allow players to toggle between a new straight shooting molotov that would create a pool of flames & the giant ring of fire that is so situational because movement is king.
or
The ultimate instead explodes onto location like a molotov and spreads out as a wave into its current ring of fire afterwards, so it actually ignites and damages enemies.