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@Sir_NamedI've heard that before. And I think that's grossly mistaken to want that curve.
Nobody should be dropping, landing on Wingman/Peacekeeper, and be instantly set to not only one/two-tap any nearby enemies at the *start* of the game (which is horrible in itself), but also be set for the *endgame* and be dominant over all other weapons.
And again, I point out the mobility of the game and how these guns perfectly mesh with that mobility, don't require more than one or two attachments, and we also have been getting maps that are purposefully cluttered and segmented, entirely unlike the 'open' nature of maps like on other BR shooters.
Even on a power curve, these guns are grossly disproportionate. There's a reason people stick to these guns over even the 'gold' weapons.
I don’t know why they want the power curve, but they do. Besides, other weapons are still really viable, like the flatline and r-301. Plus, they have been adding more weapons to the meta, like L-Star and Sentinel. You can even combo the Sentinel and the Mozambique with the hop-up to get like a 2 shot kill.
- 6 years ago
Alternator is fine to be honest. Wingman needs no changes, R-99 was balanced season 4. PK needs a damage nerf to 80 and a headshot multiplier of 1x at 38+ meters like all the other shotguns have in this game. PK can still get the headshot multiplier regardless of range.
- 6 years ago@Leo_the_Lion25 The Alternator doesnt compete with the R99, it needs a buff.
- 6 years ago
It not supposed too. It's a weapon decent at the start then you swap it out. It holds attachments for R-99/R-301 etc.
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