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MetroOdin's avatar
MetroOdin
New Vanguard
14 hours ago

RANKED - Each death should loose you points & why

They should change ranked so that every time you die and get finished you already get point loss. 
Kill should matter more. But dying should matter A LOT more. 
And IF you make it to top 5 only then does your actual death point loss get mitigated automatically. 

The reason they should do this is because it will stop toxic solo pushing behavior in Diamond rank. Which is important as Diamond is a sort of weird plateu where most players can get to, but their skills stagnate and they can't climb. Which then makes them just throw by playing like **bleep** solo pushers, trying to rely on finding aggressive randoms and getting lucky in catching weaker teams with pure aggression.

There's also a massive psychological aspect to the game obviously being the players. And when you take into account how most players behave in these ranks, it's very clear that the game DOES need to PUNISH this solo pushing behavior with a HEAVY point loss. 

Also at no point should players get to LEAVE the match without getting penalized. I think this is important too because too many play toxic, and then abandon match when it is winnable on respawn. So they have a game sabotaging psychology, they see themselves as the "main hero player character" and refuse ALL other ideas on how to win a match EVEN when they get gifted an easy win they will REJECT IT and sabotage it, leave the game, solo push etc. 

So the game needs to MITIGATE these flaws in the players by PUNISHING that. 
if they die in Diamond, they should get ANOTHER -65 right off the bat! 
I.e. -130 points RIGHT AWAY! 

The game SHOULD be designed to incentivize POSITIVE communication and POSITIVE player behavior. Not incentivize and reward NEGATIVE behavior like leaving match or sabotaging by playing as a solo. 
They are just self griefing their own games. I've seen it with like 80% of teammates in Diamond. 

They don't play to PLAY ranked, it doesn't make sense. They're just there to grief, troll, solo push etc. They already have other game modes for this type of gameplay and RANKED is not supposed to reward that at all imo, it makes no sense to build the mode to reward or remove punishment for toxic players. 

If they leave they should also loose their entire rank and be stripped down an entire tier. If they want to PLAY ranked, then stay alive and don't get turned into a Banner. Or AT LEAST they should get punished with three times the point loss, not just -130 but -190. Play ranked or DON'T PLAY RANKED. They can make a decision and think about what they are doing. 

It's also very unhealthy for ranked when everyone thinks they are pro players, but even pro players rely WAY too much on LUCK in ranked, because they are so skilled mechanically they basically can just go full aggression. I even saw a brilliant player wipe 4 squads 1v3 back to back to back, BUT he didn't get any real point gain because he didn't make it to end game... 

So clearly the end game point incentive is too weak. And the punishment for dying earlier is also too weak. 

I do think Kills should count more in early lobbies to stabilize the player ranks more quickly. That way you get lower lobbies learning to be aggressive for points with low risk and low point cost to entry and no punishment for dying. But higher ranks facing higher punishment for dying and risking too much. 

In Platinum it's ok the way it is now even though it's a mess, you can still climb with skill as a solo. But at least these changes need to be implemented to Diamond to fix the "hard stuck" and toxic self sabotaging behaviors of players in that rank. Diamond SHOULD school the players in what is necessary to get to Master via the point system in the ways I have described above. 

If you want to pub stomp, play pubs. If you want to play ranked, then staying alive and forcing players to adopt tactical strategic game sense is important. Especially as players will self sabotage and have extremely unhealthy ego behaviors. Most people for instance won't listen to anyone else as they perceive anyone elses ideas as "lesser" or they believe their shooting skills is all that matters and refuse to listen to good tactical ideas. AND they take ANY ideas at all as a CRITIQUE, which their ego can't handle, that someone else could possibly have a better idea than their own. I see it ALL THE TIME in Diamond. It's a real problem with people and therefore becomes a problem for the entire games gameplay experience as it is based entirely on players choices (as opposed to AI obviously). 

I don't expect a lot of people will even understand the points I made here as they suffer precisely the delusions of "but aggression wins all, even though we keep dying with negative points for 5 games in a row now". I have seen way too many people like that. They don't play for skill or strategy, they play for aggression and luck, which should be hard punished. You have wildcard and pubs for that. 

1 Reply

  • It's also worth noting that another aspect of the ego and dopamine psychology that comes into play with aggressive players, is that they see all strategic withdrawals from fights as "cowardice" and play aggressive because they are addicted to getting knocks. But this erratic psychology creates a problem as they would rather push and be aggressive and die INSTANTLY, and then NOT PLAY for 10 minutes for abandoning the match, OR not play because their teammates have to run around and find a safe crafter that isn't being camped. And then their team wipes because they are just 1v3 or 2v3. 
    And then these players spend 2 minutes in lobby to load into another match, and spend another 2 minutes LOOTING up again and rotating. 

    So all in all they are clearly incapable of assessing that their playstyle leads to them getting to PLAY LESS not more. Something that the game has to address with the point punishment system I suggested above.  

    So, clearly their own behavior is self defeating, they are addicted to fighting and getting knocks, BUT their behavior leads them to actually play LESS. Rather than reposition for 1 minute to then fight for 5-15 minutes straight (which is great fun obviously), they would rather fight 1 minute and then be dead for 5-10+ minutes as a banner... back to lobby, back to reloot etc, one would think that they would make the correct deduction from this but they don't. It is an addictive behavior, they need the kick NOW and have no forward thinking that goes beyond even just 2-3 minutes. Which is why the games point system should punish it and force them to balance this behavior out for the benefit of all players. 

    This way they will be sent back to Platinum after just 1-2 games if they decide to play toxic, and this will hammer into their head that they will have to rethink what they're doing or just stay in Platinum. Which is kind of what ranked should be designed like after all. 

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