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You are absolutely correct; ranked is broken in a negative way for players that arent as skilled when it comes to the fighting part of the game (aim, movement, game sense etc). To sum it up; almost any player regardless of his fighting skill can climb up to at least Plat 4 without having to prove himself when it comes to fighting. Up to platinum, you literally just have to jump safe and avoid fights and you will be gaining RPs...
Im in the same situation, but in Diamond 4. I recently got from Gold 2 (reset from last seasons diamond) to Diamond 4 in 70 games, with a K/D of >3, 15% winrate and 60% top 5. Needless to say, Gold and Plat was super easy for me. But now Im literally hard stuck at Diamond 4. I might go +6, +10 a couple of games, and then BOOM, I get instakilled by a top 20 predator team at drop, -48 RPs and im back at square one.
I dont know what Respawn is thinking tbh. I would have paid money to just be a spectator on their meetings when they decide things like that. How can they decide NOT to have demotions between divisions? How can they decide to have a min level requirement of lvl 10, which is an invitation to smurf? Ranked could be the solution to all sbmm/matchmaking related issues people have with this game if it was designed properly. Then casual and unskilled players could play at low divisions forever or until they get good enough for next division. But instead, they will keep progress because the system is so grind compatible, until they reach a rank where they get totally stuck.
I agree, It does feel as though ranked is created for players that are particularly good!
I've had another issue is that because of this low level players are not trying it, therefore when I queue up as gold, I get matched up in Diamond lobbies.
- TheJumpingJawa5 years agoSeasoned Ace
IMO this is an intrinsic flaw with the BR genre; what is fun (fighting) is not what is successful (surviving).
The RP reward system is necessarily weighted towards the latter, which inevitably means those who play intelligently (to survive) will rank up to the point where the fun aspect of the game (the fighting) becomes impossible.
So don't feel bad; this effects all players, not just those lower down the skill track.
As to what Respawn can do to rectify it, I've no idea; they've clearly put some effort into the problem;
- the current respawn system
- the Halloween event
- the automatic respawning after each ring closure 2-day event
They're all attempts to mitigate the downside of fighting; the fun aspect of the game.
- 5 years ago
Yes, exactly. Then it just means that Overwatch has a well designed ranked system where a players current rank reflects well on his current skill. If you have a win/loss ratio of 1 at your current rank just means that you reached your "equilibrium", i.e. you are exactly at the rank where you should be, based on your current skill. If you improve, your win ratio would increase and you would start to advance until it reaches another "equilibrium".
This is not the case in Apex ranked system. A guy like you with 0.22 K/D could grind your way up to an ELO/rank where the average player has way higher K/D than you until the ability to get kills (i.e. the RP entry cost) start matter so much that you literally wont gain a single RP and you get stuck in the 4th tier of that division. This is not possible in LoL for instance, another game with a "good" ranking system; If you are a gold skilled player, you wont be able to grind your way up to platinum and remain there, because even if you get lucky/get a carried and just manage to win your promotion games, you will quickly get demoted back to gold after a few games, which is good for your sake.
Imagine if the rank system in Apex were more "dynamic". Then your current skill might be suitable for, lets say, silver 4 and thats where you would remain, playing v equally skilled players, until you become better and slowly advances to silver 3 where you remain until you get better etc etc.
- 5 years ago
@Babbediboopi wrote:Yes, exactly. Then it just means that Overwatch has a well designed ranked system where a players current rank reflects well on his current skill. If you have a win/loss ratio of 1 at your current rank just means that you reached your "equilibrium", i.e. you are exactly at the rank where you should be, based on your current skill. If you improve, your win ratio would increase and you would start to advance until it reaches another "equilibrium".
This is not the case in Apex ranked system. A guy like you with 0.22 K/D could grind your way up to an ELO/rank where the average player has way higher K/D than you until the ability to get kills (i.e. the RP entry cost) start matter so much that you literally wont gain a single RP and you get stuck in the 4th tier of that division. This is not possible in LoL for instance, another game with a "good" ranking system; If you are a gold skilled player, you wont be able to grind your way up to platinum and remain there, because even if you get lucky/get a carried and just manage to win your promotion games, you will quickly get demoted back to gold after a few games, which is good for your sake.
Imagine if the rank system in Apex were more "dynamic". Then your current skill might be suitable for, lets say, silver 4 and thats where you would remain, playing v equally skilled players, until you become better and slowly advances to silver 3 where you remain until you get better etc etc.
Right. What I am looking for are matches, I have the chance to win a fight in (not the match), once in a while. That's the reason I do only ranked, because I think ranks are helping me there. At least sort of.
It's as you say: I need to be careful, not to ascend into the wrong tier in APEX : ) ... staying with the team, leaving none behind, trying to keep up, handing over better equipment to the ones who probably put that to better use, generally doing what I do is slowly bringing me through Silver. Depending on pure luck (team compositions, enemy movement, drop point heat, adversary lottery, ...), there are more "big leaps" in points than the 12-points losses for fast wipes can compensate, so to say. Last season I thus happily entered Gold. Without sneaking there, btw. And then, as you predict, I got pinned there not collecting more than 30 or so good points, for weeks.
I indeed would have gladly opted to fall back to Silver.
- 5 years ago
fighting is successful if you win, cause you get way higher boost of RP surviving is good up till around diamond. sure its BR flawl, but thats the point, games like overwatch has its flawls as well ranked will never be flawless. I bet you can't name a game with a perfect ranked system. unlike Overwatch, apex forces you to get better or keep getting stomped, there is very little room for participation awards when u hit diamond or even higher plat. u have to play hard.
- 5 years ago@Cabowse
Yes - thats a good point I think. If match quality does arbitrarily deteriorate (I suppose only the devs know if this is actually the case) then there is some chance that players that might have improved and migrated to the upper tiers get discouraged so those pools end up smaller than they might otherwise have. If Apex is like other games the very top of the MMR scale can be a struggle to matchmake anyway so anything you can do to improve retention seems worthwhile. Of course what I don't know is if "accelerated" ranking up (relative to mechanical skill) is better for retention than improving match quality by grouping players more strictly by mechanical skill.
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