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Yes, exactly. Then it just means that Overwatch has a well designed ranked system where a players current rank reflects well on his current skill. If you have a win/loss ratio of 1 at your current rank just means that you reached your "equilibrium", i.e. you are exactly at the rank where you should be, based on your current skill. If you improve, your win ratio would increase and you would start to advance until it reaches another "equilibrium".
This is not the case in Apex ranked system. A guy like you with 0.22 K/D could grind your way up to an ELO/rank where the average player has way higher K/D than you until the ability to get kills (i.e. the RP entry cost) start matter so much that you literally wont gain a single RP and you get stuck in the 4th tier of that division. This is not possible in LoL for instance, another game with a "good" ranking system; If you are a gold skilled player, you wont be able to grind your way up to platinum and remain there, because even if you get lucky/get a carried and just manage to win your promotion games, you will quickly get demoted back to gold after a few games, which is good for your sake.
Imagine if the rank system in Apex were more "dynamic". Then your current skill might be suitable for, lets say, silver 4 and thats where you would remain, playing v equally skilled players, until you become better and slowly advances to silver 3 where you remain until you get better etc etc.
@Babbediboopi wrote:Yes, exactly. Then it just means that Overwatch has a well designed ranked system where a players current rank reflects well on his current skill. If you have a win/loss ratio of 1 at your current rank just means that you reached your "equilibrium", i.e. you are exactly at the rank where you should be, based on your current skill. If you improve, your win ratio would increase and you would start to advance until it reaches another "equilibrium".
This is not the case in Apex ranked system. A guy like you with 0.22 K/D could grind your way up to an ELO/rank where the average player has way higher K/D than you until the ability to get kills (i.e. the RP entry cost) start matter so much that you literally wont gain a single RP and you get stuck in the 4th tier of that division. This is not possible in LoL for instance, another game with a "good" ranking system; If you are a gold skilled player, you wont be able to grind your way up to platinum and remain there, because even if you get lucky/get a carried and just manage to win your promotion games, you will quickly get demoted back to gold after a few games, which is good for your sake.
Imagine if the rank system in Apex were more "dynamic". Then your current skill might be suitable for, lets say, silver 4 and thats where you would remain, playing v equally skilled players, until you become better and slowly advances to silver 3 where you remain until you get better etc etc.
Right. What I am looking for are matches, I have the chance to win a fight in (not the match), once in a while. That's the reason I do only ranked, because I think ranks are helping me there. At least sort of.
It's as you say: I need to be careful, not to ascend into the wrong tier in APEX : ) ... staying with the team, leaving none behind, trying to keep up, handing over better equipment to the ones who probably put that to better use, generally doing what I do is slowly bringing me through Silver. Depending on pure luck (team compositions, enemy movement, drop point heat, adversary lottery, ...), there are more "big leaps" in points than the 12-points losses for fast wipes can compensate, so to say. Last season I thus happily entered Gold. Without sneaking there, btw. And then, as you predict, I got pinned there not collecting more than 30 or so good points, for weeks.
I indeed would have gladly opted to fall back to Silver.
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