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Every game has a point where solo-queue isn't viable anymore.
Here in Apex it mostly lies around Diamond, it's already not recommended in Platinum.
Communication is important, having players in a premade that are used to this will just help you in the long end.
It's a team game after all, you surely don't expect yourself to perform so well to just carry your teammates?
Changing the ranked system will not change this, since this was always a thing.
There are plenty of players that are willing to get into a premade, so don't make it seem like it isn't an option.
The Apex Legends discord has an automated LFG system, next to that there are many other servers where you can LFG.
@XHelperZ wrote:Every game has a point where solo-queue isn't viable anymore.
Not true. Some of the biggest competitive team-based games out there have the totally opposite design where solo Q is almost promoted. Take League of legend as an example. You can play as a full 5-man premade team in a separate Q but that mode is very unpopular. The only thing that matters is the solo Q rank. Last time I played, you could duo Q in that queue up to a certain point, but at high elo, you can only solo Q.
Same devs but Valorant also have heavy restrictions on premades which was more about RP penalties/tougher matchmaking last time I checked.
Another game where Solo Q is totally viable up to the highest elo is CSGO. Very few people play that game as a full 5-man premade in high elo ranked.
So to summerize; three of the biggest team-based games have totally different way of dealing with his. Promoting solo Q over premade Q at amateur levels wont hurt the professional scene since the best players will always sort themselves out and find a way to a professional team. And those mostly play in scrims against each other anyways.
Changing the ranked system will not change this, since this was always a thing.
Not true. Of course would a change in the system change the conditions for Solo Qers. The very reason why you usually get hardstuck D4 is ofc because of the current format of 3-stacks mixed with teams of solo Q in the same lobby. Apart from the obvious disadvantage of less teamplay for the solo Q-teams, I think the main reason for this is that the top percentile of all high elo players of course are incentivized to group up together.
One solution would be what already is rumored to be implemented, that is some kind of RP loss reduction for solo Qers. But the most obvious solution is ofc to separate ranked to one Solo Q and one 3-man premade Q. This would lead to the most fairest system from a competitive.
There are plenty of players that are willing to get into a premade, so don't make it seem like it isn't an option.
The Apex Legends discord has an automated LFG system, next to that there are many other servers where you can LFG.
This is true. Its very easy to find people to play with but this is just partly a solution to the problem. Who do you think are the type of players are lurking on those channels, especially on Diamond rank level? Is it the players who are good enough to get out of D4 or is it the hardstuck D4 players? And just like I already said; even on those LFG channels, the best players tend to only group up with each other. The only thing that will give anyone an equal chance of reaching the rank exactly where he is at skill wise is a SOLO Q only ranked ladder
- XHelperZ3 years agoHero+
I don't think League is a good example to use since it differs completely from FPS games.
It functions fine in CSGO because the highest ranks already know they don't get anywhere without communication, therefore solo queue will work out.
Go a bit lower to the ranks that are just in between requiring communication and those that don't need communicating to win, at that point it becomes hard to climb.
Once you reach the top yes it will become harder, but first you'll have to get there.
The professional scene... really? Because that would apply in your current situation?
Even then I don't think you can compare any of those games to Apex, those kind of games have a really low TTK whilst Apex has a much higher TTK.
You could better compare it with Overwatch, since the TTK there could be compared.
Communication there is a must for Diamond and above, now most solo queue players won't get through.
You're expected to perform well, why would we reduce RP loss for a solo-q player?
That would be acknowledging that Solo-q players can't perform as well as a premade, which you're expected to do.
You want to reach the higher ranks? Then you should live up to those expectations, we shouldn't adjust to players purely because they don't feel like taking that effort.
Separating the queues would increase queue times, not a good fix either.
This wouldn't even guarantee an increase in match quality or performance of players, though it will guarantee longer queue times.
Is it an issue to group up with hardstuck players?
You're one yourself after all, does that mean you're not trusting your own skill?
Honestly, that kind of makes it sound like you want someone to carry you.
It's a solution, try it out.
Game development 101 is to not change anything in a game until it's absolutely necessary.
You still have options, make use of them, otherwise it just feels like the system has to adjust to you instead of you improving yourself.
Also it isn't bad design if you can't solo queue, it just shows how great the competitive integrity is by showing you that it's required to perform extremely well with little room for mistakes.
The game was also designed around a team aspect, so there's no need in separating solo-q as it's intended to perform well as a team.
Try the LFG system, play with people like you, learn to play with others.
With that you don't even need to get into a premade, solo-q will just be fine if you communicate properly... like it has been documented in other games.
Some people just hit a limit, you can't always get better, so maybe you've just hit your best.
- 3 years ago
So "every game" is actually Overwatch? Haha."You're expected to perform well".
Well why even have ranks in the first place? Arent a silver player "expected to perform well" too? Why not match him against Predators? Because what we are discussing here is the design of the ranked system in terms of competitive fairness. Dividing player to compete against each other based on mmr/elo is just a valid tool to achieve this as giving competitive leniencies to Solo Qers who play against premades, or even dividing players to compete against each other based on solo Q or premades. These are standardized and well adopted ways of designing the competitive mode of games. That is not an opinion but an empirical fact.
Should Respawn adopt this is a question of OPINION though. What we discuss on these threads is OUR opinion wish to have it so. Sometimes it seems like you base your arguments on the assumption that Respawns design OBJECTIVLY is the most perfect design in competitive PvP gaming ever and therefore it it OBJECTVLY shouldn't be messed with. I beg to differ. I think Apex has one of the WORST competitive design which perhaps is necessary because of the 60 player lobbies. But if you randomly blind pick a set of players from the same rank, I think you would find the largest intervall of actual skill among Apex players, compared to other games.But you are right. Respawn doesnt have to change squat. I am totally fine with griding in Diamond-Pred lobbies with my premade squad and I am totally fine with accepting that Diamond probably is my peak rank with my current skills. And in the meantime, I just keep smurfing in low elo lobbies solo since Solo Q above a certain level is impossible. If that makes a healthy gaming environment for everyone is not up to be to decide. I just adapt to the system given to me but I will ofc have opinions how I think it SHOULD be.
"Separating the queues would increase queue times, not a good fix either."
If the solo Qers are necessary to to fill up diamond-to-predator lobbies then the system is broken in the first place from a competitive point of view. This means that a game requires "fillers" so that some can feed off. That is not good. But it MAY be necciserly because of the requirement of 60 players to fill a lobby, that I accept.
And regarding everything with LFG etc.
I dont know how you interpreted what I said as I having those problems and that I need carrying. I dont. I have both IRL friends and online-friends to play with. I was just arguing objectively about LFG as a solution.
- XHelperZ3 years agoHero+
I compared Overwatch to Apex due to the similar TTK, which is one of the most important things to account for when comparing games.
Mechanics differ so you can truly never compare one, though League is so much different than Apex so that had to be pointed out as something that wasn't valid.
So no, I specifically said that not every game is like Overwatch, like I mentioned, I picked it based on TTK.
Ranks are there to categorize your skill on multiple bases, to name a few: Aim, Game sense, Communication.
They exist to put everyone in their respective category of their skill, if you fail to climb then it means you're currently around that rank.
It's a measure to see improvement, it isn't a ladder you continue to climb constantly, that's not how any ranked system functions.
Silver players are expected to perform well, for a Silver player.
If they can't perform well enough like a Gold, then they won't be able to keep up there.
(Same goes in your situation, you can't hold it out in a rank higher than your current one)
And again, there is no use catering to Solo-Q users.
The system was designed in mind that players in competitive play well with their team.
If you can't succeed that in a solo-q then you should move to premades, as clearly you're limited in that area.
You're being judged on team play, so the system won't adjust to that.
I'm not saying that Respawn has the best design either, though your idea would throw off the entire idea the system was created under.
This would mean revamping the entire system, which is quite a lot of work, which should be avoided.
Sure, you might want to make this game more centered towards solo-q players, sadly enough that's not the case and it's extremely unlikely that they'd adopt said idea.
Though the issue you're mentioning currently is quite different, yes, it does affect how high you can climb, it won't be a factor every game.
Apart from that, this issue stands completely separate from premades/solo-q's, so it doesn't really help with supporting the change you want to be made.
Next to that you abuse the system by smurfing on an alternative account, which indicates you aren't even using the system for what's it used for.
You just want to stomp lobbies, no? Then ranked clearly isn't made for you since that's sweat-centered.
So you're pretty much saying "Do X or I'll make the issue worse"... which isn't great either.
Improvement doesn't always equal to a high kill count, it can take ages to get up in a rank.
It's pretty much how a lot of players experience it, it can take an extremely long time to climb.
Yes it's not fun because you don't see improvement constantly, though you're only looking at a rank in that case and just not enjoying the matches themselves.
Why would that mean that the system is broken?
Just because people can solo-q or duo-q it's broken?
I mean, of course you'll need solo-q players to fill in the gaps for other duos, otherwise it would be impossible to fill a lobby.
According to your logic we should remove duo's in ranked and make it so only trios and full solo-q's can get into a game... which punishes the duo's for existing despite them at least going into a premade to have better communication.
This doesn't mean these solo-q users are just put in as fillers, what gives you the idea that they would throw matchmaking out of the window purely for that?
That just isn't logical, that would then also apply to other games like TF2, Overwatch and CS:GO, meaning that any solo-q'er in a lobby is just a filler for the premades in the lobby.
I just think we lack the information to prove anything like that.
I don't really think that was an objective statement, after all, you were saying that you had issues with hardstuck players.
Now of course, you didn't provide an exact reason, though you did show that there were issues with playing with hardstuck players.
And because of that, I thought you shared the same issues, therefore you could try working on those issues yourself in the case that's holding you back.
Again, your skill won't be measured better in solo-q, you still need to show proper team-play.
Now, you can communicate with a duo stack if you're the solo-q player, that wouldn't really be that harder now would it?
I don't see any merits to making a change like this, by doing it you simply aren't measuring how well you can play with other users.
So far I'm only seeing arguments that blame other systems or by assuming certain players aren't good to be played with.
Next to that it seems like you want to change the main idea of the game, changing it more from a team-based to an individual-based shooter.
Whilst there would be teams, it's less centered around playing together.
Personally, I wouldn't really see why this should be changed, so far it just seems to make it easier to climb. (Which isn't even guaranteed)
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