RC Filter and Aim Assist
As a player, I want to share my thoughts on the recent strict enforcement of RC filters.
I don't know if this decision is entirely right or wrong, but I respect the developers for making a firm decision and taking action in a difficult situation, knowing that device makers and users of those features would likely push back.
Following this, I want to talk about the arguments over "whether aim assist is good or bad" and "what the numbers should be," which have flared up again.
I am not here to argue about whether aim assist is good or bad, or what the correct numbers are. Rather, I believe **this argument itself is completely pointless.**
First of all, mice and controllers have fundamental structural and physical differences, such as the presence of a neutral stick position and input delay.
Current aim assist exists to bridge those structural gaps. It does not exist with any malicious intent.
However, it is impossible to have a "completely fair and healthy environment" when completely different types of devices are mixed together in the same lobbies. Is the current situation—where players point hostility at each other because of device differences—really necessary for a "fair and healthy environment"?
Even though it comes with high costs and risks regarding player population, I believe the only realistic and permanent solution in the long run is to **separate matchmaking by input device.**
Of course, it will take time to make that happen. Until then, shouldn't we respect the shared rules? Can't we put our own opinions aside and leave things to the developers for now?
I know some players have mixed feelings about aim assist, but we must remember that thanks to that assist, even PAD—a device inherently unsuited for FPS games—was able to join and enjoy the game.
Regardless of our stance on aim assist, can't we respect the game and the features the developers created, and stop these endless arguments?
I hope we can move on to constructive discussions for a better gaming environment.