@Palette24caratsplease list all things AA does not just cherry-pick, see @TheApexLegendNub that adds significant and in my opinion very valuable mechanics. If you see my vids posted earlier and comments (again) then you will see how these mechanics could have or would have helped me to compensate for my mistakes and actually land more shots on target potentially even winning those hopeless fights.
Also, don't forget that MNK can do both you said but it is I would say almost impossible for a normal human, definitely not me. What I mean in theory if you google "perfect game sens" you will get guides for MNK which start at "put your mouse on the one side of your mouse pad, pull it in a linear motion to the other side, set sense so that it does 360" meaning that 180 would be done either way on half a mouse pad.
In reality, that sense (unless you have a full-size table for a mousepad) means that your sens will be on a high side which in turn will make a minor movement like 1/8 inch impossible and I mean impossible.
So for MNK there are 3 solutions:
1. play high sense and lose the ability to track
2. play low sense and lose the ability to do quick movements like 180 or actually even just looking left right up down when people get out of your FOV
3. play on low sense with mouse accel and good luck mastering that one unless you have some sort of software that limits mouse accel at a certain speed so you can flick as hard as you want but cursor motion will always be constant (what pros usually do as far as I know unless they go with option nr.2 because tracking is way more important than 180, as they say if you need to do 180 it means you read the map badly and deserve to die)
Finally real-life situation = me: I have a 120 cm wide table with a 30 cm mousepad (might have room for an extra 10 cm at most but that position is just not comfortable for me). Currently on 0.2 sense with 3900 dpi which gives me ~105 degrees from one side mouse pad to the other, and honestly you see from my aiming that in close range my sense might actually need to be even slower. To do 180 in half swipe -> my sense should go up 4-5 times. I guess you can figure out the rest about how godlike a mouse is in the hands of a simple player and compare that to the controller and what I have said before.
What I do is use mouse accel yet that works in a linear fashion meaning if you make an extra X movement actual under/overshooting in the game is multiplied by the accel = I am trying to get some speed for the cost of a lesser room for error when tracking. Thus all these clips.
@Sand_spitter
Regarding movement - what's the point of it if that dude outmaneuvers himself as well = misses all his shots? The deal-breaker here was my reload and positioning and his teammate coming from behind, not his tapstrafe or strafe (which would have ended if I would have guessed the pattern =50/50 case).
Wingman - yes, I use 2x only rarely even though I like it, but sense just messes it up too much, this time it was just on, had no time or intention to remove it, didn't expect that dude to pop-up so fast so close.
Seeing people - I actually improved my graphics today (what a coincidence), realized that unfortunately, most popular google results on how to fine-tune the Radeon card for Apex were incorrect, and I mean first few pages of google results with various keywords. Sad but I learned the lesson, at least today it feels like so, will see in a long run.
How do people on PC know that they were killed by the controller player on PC - because you see them push like braindead and they land a half/full mag on you or 3 shot you with Wingman or Eva like nobody's business. That's what this discussion is about. In some cases, you reach out to those players e.g. via discord / get paired up in the following lobby and they confirm their input device.