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"why are you jumping between the two extremes here? Either you stomp everyone or no one?"
I'm talking about extremes only in the sense that the looser sbmm becomes the more extreme the results will be.
And I know what you're saying. I'm constantly on rants about how multiplayer games, especially team-based multiplayer games, have a disconnect between effort and outcome. And I hate that. And it's more or less the other side of the coin of what you're talking about. So I can agree with you in theory that better players should have better outcomes. But when I talk about an outcome delta, I'm talking about a percent or two of three, and I often get the feeling from anti-sbmm people that they would be absolutely fine if the top 1% of players had a 75% win rate, the next 10% had a 50% win rate, and the rest just tailed off mathematically until the bottom 50% only exist as targets for their betters. Incentive for those players to improve? Maybe. Maybe not. I just keep reminding myself that this is a casual, free-to-play game. And then I remember that that argument could easily cut either way.
@reconzero @@All I'd like to see is for the game to let up a bit more so that improvement can actually reflect and be felt by players more often. I mean it's not unreasonable, and it should be how any good game works
What is unreasonable is how 1kd (or less) and a sub 5% win rate is considered normal. That's a loss rate of 95%+ and a single kill per match. Totally rediculous and that's the result of tight mm, this is what fighting your equal looks like in practice.
When it comes to the anti-sbmm stuff people seem to get stuck on the idea that they would only face better players although said players are in the minority. Majority of lobbies would consist of average players. Whoever said better players would only be opponents anyway? They could be teammates too. Cuts both ways.
I'm not against mm completely, it's just that most games seem to mess it up at the expense of the players, with this absurd idea of playing your equal, always, non stop. At this point I wouldn't be opposed to them removing it but any solution to reflect outcomes more in line with improvement seems fair. It's a win win as everyone would improve at some point vs what it is now which is constantly getting the same result for most everyone regardless of improvement.
- 2 years ago@blackeyeriver Main issue is that people expect mm to be fair and no matter how much resources they put into any kind of system, it will never be fair.
They only way to make it truely fair is by removing all kind of systems and make it random. Everyone would get the better teammates and so on by chance then. But then a lot of people would never win and that cannot happen in 2023 you are not supposed to win because you are the best in the lobby you are supposed to win by prealligned factors that ensures you get motivated from time to time- 2 years ago
@BallisticMVP yes, this man gets it.
"Main issue is that people expect mm to be fair and no matter how much resources they put into any kind of system, it will never be fair."
The only game as of now that I know of that seems "fair" to most people is Fortnite. Whatever they did they did something right.
"They only way to make it truely fair is by removing all kind of systems and make it random"
I truly think this is the most fair way, but it seems the majority of people don't actually want fair, they want convince, in spite of actual ability, which isn't happening anyway. Everyone always points at the guys at the bottom as an argument, while ignoring the whole rest of the game's population who aren't.
"But then a lot of people would never win"
I'm not sure they'll never win, just less often. But at least you can improve and your improvement would actually mean something and show as a result. Plus they could be carried at times and new or really bad players could still have their own lobbies. We were all bad at one point.
"in 2023 you are not supposed to win because you are the best in the lobby you are supposed to win by prealligned factors that ensures you get motivated from time to time"
True that sir
- 2 years ago@blackeyeriver I remember when Apex didn’t have SBMM or was more random and I could carry random players to a win. Once a young kid praised me after we won and he was soooo happy. He wasn’t good, but he had the right spirit. These days those kind of things never happen anymore, all my enemies are basically high rank/pro players and my teammates are usually ok but not good enough to win against anyone higher ranked than Diamond. Carrying against random teams of all skill sets was doable, carrying against stacks of Master/Pred/Pro players is impossible.
- Palette24carats2 years agoSeasoned Ace@blackeyeriver Only 1 out of 20 teams will win which means 5% of players will win which means 95% of all players will lose. So having a 5% win rate means you play against similar skill.. if you have a 20% win rate it means you play against lower skilled players.
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