Forum Discussion

Re: Damage Feels Rigged

Nope, whenever I trace like a god, I do godlike damage and whenever I mess up with the aim, I do little damage; its as simple as that. 


And lets not pretend that you actually suggest that there is some "hidden" sabotage feature in this game that riggs the damage. How the hell would that work in the first place? Who does it select and how is it applied? And why does it only happen to you and not those "sweaty 4k/20 kills" that one clips you every game that people always complain abouton this forum? OH so its a conspiracy specifically targeting YOU?? Oh I see.. Sry for being sarcastic but try to take a step back and see this "theory" for what it is.

Nah I think the explanation is so simple here and @Midnight9746  is actually saying it in the OP: 

"The point is, for most of the time, when you're pitted against smurphs, cheaters, preds, and sweats, guns seem to be doing the low end damage. When you get shoved into a "bot lobby", where every single enemy is so incredibly voided of any kind of skill, suddenly guns are on the high end of damage."

A good player knows how to 1) juke making him a much harder target to hit, and I am not only talking about big movements like duck strafe duck strafe but small twitches with the mouse and 2) aim that makes you get a lot of damage kicks which messes with your aim. Compare this to a "bot player". He will just stand there in front of you and probably miss most of his own shots which make you one clip him even without horizontal recoil compensation. 

But please; prove me wrong and record some game sequences when your "aim is rigged" and we can have a discussion based on ACTUAL proof (but noone ever will becasue then it becomes real=

11 Replies

  • Midnight9746's avatar
    Midnight9746
    Hero+
    5 years ago
    @Balladalidila Eh, tbh I said it feels like the damage itself is off. I have also seen blood splatter, heard the hit sound, but no damage was done, but that's simply no-reg and it isn't the main thing making damage feel off.
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @Midnight9746 

    Ok maybe I misunderstood your point but it sounded like you suggested there is some code in the game that intentionally make your 11 dmg R99 body hit randomly (or rather NOT randomly) do "9" dmg for some malicious reason, this happening MORE in some games than others vs certain types of enemy players. It even sounded that you claim  the game purposely cause you no-regs versus certain type of enemies in certain type of matches....

    I am sorry if we disagree on this but I just find this type of claims so meaningless and actually harmful. There are many people out there who just look for things to blame and they will catch on to these kinds of things faster than you can imagine. Next you will see someone else post a thread "Ive heard the dmg is rigged" , an idea that originally came from you and you might think "wow so I am not alone. I knew I was right about that " and right there and then have an unproven "gut feeling" become fact.  

    I welcome all kind of evidence of this like video clips =)

  • Midnight9746's avatar
    Midnight9746
    Hero+
    5 years ago
    @Balladalidila Honestly, I do miss a lot, I won't pretend I hit every shot. I'd be sure to clip the next time a mag doesn't seem like its doing the right kind of damage. Been times where I shot someone point blank, such as 4 times with an Eva, about 4 meters away, and the most it did was like 48-76 damage, despite that gun still being broken in damage. But, I'm sure somehow a lot of pellets just missed. In that moment, I thought "where is the damage?"
  • ItzN0tU's avatar
    ItzN0tU
    5 years ago
    @Balladalidila And it is also just random when you open a legendary skin (for legends not guns) and suddenly everybody has that skin. 🤔 New accounts has heirloom at lvl ~300 me at lvl 500 and after that opened at least 40 pack and nothing xD
    Strange.
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @Midnight9746 

    By watching my own clips, Ive come to realize that most stuff that I found fishy actually had a perfectly legit explanation. Its so easy to think you are on point with your aim in the heat of battle, but especially for high rate of fire guns, like the R99, it doesnt require many milliseconds  of deviation from an aim exactly at center target to actually lose alot of DPS. Its literally 11.88 less dmg each millisecond your crosshair just touches outside the hitbox of the enemy, and when both you and your enemy move PLUS the recoil pattern,  this happens alot, which is impossible to see live but possible when watching in slomo.


    Also hitboxes can fool you. Some of the things you see on the player models are not included in the hitbox. This might not be that obvious when shooting a target that is turned straight towards you but when he is moving around, the player model will twist and turn and much of the non-included stuff is suddenly turned towards you. So if you aim at a certain coordinate which at one moment is on the hitbox, then the next moment, he might twist so that the same space where the hitbox-part used to be now is "replaced" with part that isnt included in the hitbox, like the jetpack for instance. Its not easy to see those things in the middle of the spray but once again; you will in slomo replay =)

  • Solim66's avatar
    Solim66
    5 years ago
    @Midnight9746 Ah yes, the "where the f are my bullets going??" does happen to me sometimes.

    I guess very unlucky hipfire is one of the main reasons. I barely hit any shots while there should've been more hits. Had a few very weird close encounters with the flatline and the g7 scout.

    Of course no regs can also be an issue but then at least you hear the "hit sound" and you know it should've been a hit.

    The third category is the weirdest one, where I suspect that lag or something similar might be the cause of misses that should've been hits. Some long range weapons like my Longbow are notorious in this aspect. I just can't hit some people with this sniper. I see the bullet trajectory land right in the middle of their hitbox, but no hit, like I'm shooting blanks. Anyway, it's probably just me and I'm seeing things that aren't there, but I never have this issue with a Kraber or a charge rifle. The longbow and also the g7 scout can be very inconsistent in my hands.
  • In a lot of cases my bullets visually hit but aren't registered as such, which has gotten even worse in season 10 now. This honestly shouldn't happen as often as it does. Which I would assume is what is causing a lot of these problems.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @Midnight9746 

    I said "I welcome all kind of evidence of this like video clips =)

    Well to answer myself; here is one example of a fishy situation where the game robbed me of a shotgun blast. You can clearly see in the video the pellets leaving my gun, travelling to him and even cause blood splatter. But as you can see on the dmg dealt counter, the game didnt accept the hit.  My only guess is that it was a ping/server conflict. My client maybe sent the information to the server that I landed x shotgun pellets at a certain timestamp but when the server tried to confirm this, it already had the information that I already was dead at that timestamp. It still weird since I was under the impression that hit detection was 100% client sided.

  • Midnight9746's avatar
    Midnight9746
    Hero+
    5 years ago
    @Balladalidila Hmm, I had similar situations like that. You were knocked while it was dealing damage, I think it is a similar thing with what happens when throwing grenades, where when you get knocked while throwing it, it just cancels it, even if it left your hand and is half way through the air.