Forum Discussion

Re: I started playing apex with controller

@samoa683

Thanks for bringing some actual experience to the mnk/roller debate. I tire of listening to mnk players claiming that controller = aimbot. What a load of garbage.

13 Replies

  • @reconzero So if it isn't an aimbot i guess that you keep it off right?
    I mean if is no help why bother to use it...

    The reality is that it is an aimbot. Just because a low skilled guy who changed device and has no experience with it didnt get good results right away it doesnt mean that aim assist has no effect on the gameplay
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Papacastoro

    I have twenty+ years experience with it. My accuracy with automatics is probably well under 50%. It doesn't "basically aim itself" as so many sour grape mnk players claim. I'm sure this adds me to your list of "low skilled guys," but since we make up about 80% of the player base then you'll forgive me if I don't shed any tears when you get vaporized by the likes of Aceu. Newsflash: those types of players would vaporize you regardless of input device.
  • @reconzero Put a controller expert on MnK and that person will suffer if that person never touched MnK in a FPS. Put a MnK player on controller and that person will do a lot better than the other guy. Now if you take a player that has mastered or is extensively using said controller input and then you also give that player the massive 0.6 aim assist. You don't think that is unfair against the much harder input to master that does not have that advantage?
  • @reconzero We want to measure skills on equal terms not by bullshiet terms that we can't affect. What if they decide to lower or raise the amount of aim assist? It is not in anyones best interest when deceding skill factor or being competetive when one input will dominate based on dumb factors we have no control over.... Take actual sports as the prime example.... You don't let people compete against people with disabilities, it is unfair, there is no competition in that. It is like taking steriods you don't want people with steriods compete against those who don't take that because there is no competition in that.

    In Apex giving controller players aim assist in my opinion is more like giving them steriods in sports. Sure you can claim how much you want that it only matters on higher skilled level players well it is still an issue even though it only affects 20% of the players. It is also the top 20% players that want real competition....
  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    3 years ago
    @drevinum9 This is not a valid argument. I use controller and I am decent. Put me in MnK and I couldn't move without thinking which key to press, and then I might go in the wrong direction 30% of the time or overshoot, etc.. It is so different that it wouldn't be playable, let alone comparable.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago

    @drevinum9

    "You don't think that is unfair against the much harder input to master that does not have that advantage?"

    Are we saying that pc players on controller are creating an environment that is unfair to OTHER pc players, or to every player they play against regardless of platform?

    Are we saying that pc players deserve consideration because they choose to operate their cutting edge rigs with typewriters instead of a more intuitive input device?

    If we are talking about mixed lobbies then what consideration should the developer give to controller players for the "unfair" motion and speed advantages afforded to mnk?

    I'm not trying to be obtuse. I can see that there is an advantage to some players in some circumstances. Although it looks to me like a strictly pc problem - pc with controller vs. pc with mnk. Which, as a console player, I feel I can fairly say I do not care about.

    In the mean time, I'm very much concerned with mixed lobbies. Those are inherently unfair to both sides in different ways. And Respawn is willing to tolerate the unfairness to make it possible for a miniscule percentage of the player base to team up from different platforms. Big mistake, imo. I would much rather see platforms segregated. But again, if we're talking about only pc players and pc lobbies then this is a subject and a decision for the developer. I guarantee you they have the data that shows whether or not there is a significant statistical bump for controller players. And even if there really is a bump, they may just decide to let the remaining mnk players decide for themselves to switch inputs or suck it. And honestly, since controller is so "easy" to master then what's the big deal?


  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @NewWorld998

    First, define "average." Second, whatever "average" may mean, this supposition is based on what?
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Papacastoro

    I have tried it both ways. It makes no difference at all for my mid to long range game where there is almost always time to line up a shot properly. At close range it seemed as if it was marginally more difficult without it, or maybe just slower, but if my accuracy numbers were more than a percent or two different I would be surprised. If only because they're already incredibly low with close range fighting.
  • drevinum9's avatar
    drevinum9
    3 years ago
    @MrGreenWithAGun as you can't even provide a legitimate reason for why you think it is invalid just proves that you didn't have one....
  • @drevinum9
    I myself find your argument about switching from mnk to controller invalid.

    Both input devices are entirely different and trying to throw the learning experience of both devices in with the aa argument is ridiculous. How fast one might take to learn on one input over the other has nothing to do with aa and more about the person themselves.
    One person might take a week to learn to play on a new input another might take a month and another an entire year.

    Mnk is more complex than a controller so of course switching to it would be a hindrance for someone who has never played on one, but you also can't assume that someone who plays primarily on controller has never touched mnk or vice versa.

    A controller is much more simple in its design, button mapping and usage. Everything you need is right at your finger tips and everything is easy to refind if you need move -let's say your thumb to the d pad and then back to thumb stick. There's really no way to confuse your thumb stick with a button and the buttons are easy to memorize location of. Where as a keyboard? All the buttons feel the same except for space bar. It'd be very easy to hit the wrong button and it takes a different kind of muscle memory.

    Even then with a controllers simplicity you are limited to the things you can do, how you can move and such, and while the basics of pointing and shooting are easy to figure out with or without aa, it still takes time and practice to know how to do certain movements. You still need to know how to push a target, still need to know strategies, and how to rotate, and how to predict an enemies movements, and none of that experience has anything to do with aa.

    You take a brand new player who has never played a br and put them on controller, they will still struggle, having a controller with aa doesn't automatically make them a God at the game.