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@PholanxTTV Two ideas I'm lazily tossing out here.
#1 Have the Mirage decoys raise their guns to fire if they get within range of an enemy. They obviously do no damage but it increases the chances of enemies shooting back or lets the player know that his decoy engaged someone and in what direction. Additional scouting but far less information than crypto or bloodhound give.
#2 When Mirage goes down have him spawn multiple decoys that crawl away in different directions. All invisible of course. Gives him an added chance of escaping.
I like the idea of number one, just number two, its based on the premise of going down again, nobody wants to be knocked, if youre last alive in your team it will serve no purpose.
Having it more something like, if your decoy is destroyed your decoy ability is immediately refreshed. Or has a shorter cool down, allowing him to truly bamboozle enemies more and let them think more about shooting what could be a decoy.
or he gains a slight percentage of his ultimate, allowing him to be more aggressive or ditch situations.
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