Forum Discussion

Re: Mirage Rework - some thoughts

I think this ideas are over the top and don't fit the concept of the character. I agree his Ultimate is useless and makes you more a target.

- While holding Q you get a wheel with different variation of the decoy. A shooting one? Left - Right spam (ADAD Spam)? Climbing? Camping? 

- Make him completely invisible on longer distance (100-200m?). His Ultimate should be longer, up to 20s . Quiter steps while invisible. Give him the option in the Ultimate to drop decays or not.

So this things make him unpredictable and people get more bamboozled.  

2 Replies

  • brender2's avatar
    brender2
    7 years ago
    It is a brainstorming, then analyzes all possibilities and from that comes a balanced rework.

    So the important thing is the main idea of ​​rework, the rest are just ideas that may or may not have fair balance applications within the game.

    The developers of APEX LEGENDS will analyze and determine what the balance will be based on the main idea of ​​rework.

    So my contribution is more for the main idea of ​​rework, I have no arrogance to believe that everything else should be the way I think.

    If we think that the main idea of ​​my rework has no identity with the legend, the current ult also has identification, after all it is invisibility and not illusion.

    Let's think of practical applications of the invisibility of the Mirage, very OP in open map and useless in closed place.

    You stay invisible in an enclosed place, there is no escaping and the shots will catch you.
    You become invisible on the open map, appear behind the enemy with some shotgun, GG.

    I humbly believe that my idea is more practical in all situations, you can cheat with an illusion or escape either in an open map or in a closed place, and also easier to balance.

    Google Translate, Sorry.

    Thank you very much for your opinion.
  • Cabowse's avatar
    Cabowse
    7 years ago

    I think Mirage's current ultimate is already pretty cool, I don't think he needs a new one, it's just not implemented quite as well as it could be.

    Changes that could be made include:

    - Making you almost entirely invisible, I mean properly invisible, it's actually easier to spot him at range currently when he is cloaked which is a little broken.

    - Decoy's actually run off in different directions. (Maybe even have some breakdancing and doing classic goofy mirage stuff) 

    - The ability to de-cloak and fire whenever you want

    - Even faster run speed

    - Initial shot from cloak does more damage

    Balances that could be made to allow these changes:

    - Less decoys spawned

    - Longer ultimate charge time

    - No location ping on ultimate decoys

    - Mirage announces himself when he de-cloaks (because he's a smug SOB haha!)