Forum Discussion

Re: Needed Wattson Buff

@CarpenterPack08 Similar to my Lifeline Idea:
While holding tactical, can press a trigger to place DOC on Lifeline's back, turning her into a mobile healing beacon with unstoppable healing.
When used this way it doesn't last as long. Probably has slower healing as well.
Makes it better placed on ground or trident as it currently is.

As for your idea:
1) OP, they will decline it
2) neat
3) don't know about that, devs'll probably decline it
4) really confusing, just use normal pylon effects
5) ?
6) ? and conflicts with #4
7) being in range of the pylon already makes her recharge faster, also since the pylon is a permanent structure this would make her broken if effecting her outside its radius, especially if you hide it in a Rat spot. Devs will decline this one.
8) they might, they might not.

My version of that would be more like:
Ultimate:
Z to draw pylon when ready
Primary click to place
Alt Click (aim click) to put on her back
While carried, it is like wielding an LMG in slowness. Stack with normal gun slows. Makes her really slow when doubled with heavy gun.
Hold Z to drop the Pylon on the ground. Cannot pick it up.

I was also thinking of another ability use:
With ALL tactical charges charged, can draw tactical and use Alt Fire (aim trigger) to use ALL charges in a conal attack that electrocutes targets, stunning and slowing them, and dealing decent damage, kind of like a conal arc star blast on command. Most likely requires line of sight.
Now Imagine her with the pylon on her back. OP. It's one or the other there.

2 Replies

  • CarpenterPack08's avatar
    CarpenterPack08
    Seasoned Newcomer
    2 years ago

    Alright so what I got so far from the comments is:

    Wattson should carry her pylon and not reduce her speed. The thing is, she already carries the pylon on her back even when its not active so there's no reason to reduce her speed, shes already in a disadvantage when she doesnt have her fences. 

    In order to keep the shockwave ability balanced, its either two options:

    1. Make it so when she has all five fences available to use. she can trade it in for a shockwave blast. that can stun all enemies around her for 3 seconds giving her time to escape or reset the fight, so that way there shouldnt be any buffs to her fence time recharge or shield recharge. But giving her a fifth fence would help out alot.

    2. Or the other option too is that she doesnt have to trade in her fences but when she uses her shockwave blast her pylon instantly deactivates and forces you to wait for the ultimate to recharge instead. She can still use her pylon for shield regen while its active and on her back, but as soon as you activate the shockwave blast the pylon deactivates making you wait for the ultimate to recharge again. 

    This shockwave effect can work while the pylon is active on her back or placed down too and that can work as a trap, but in the expense of using up all of her fences for that. Or if not that, then the other option is that her pylon gets distroyed instead. 

    Her passive should be that when shes outside of the ring she is given about a few seconds grace period where the ring does not do damage to her. 

    I know theres an argument where she should'nt have the shockwave blast. But you have to remember that maggie can literally disable you mid fight with her recking ball upon impact, making you an easy kill. Let me know if this sounds good or not.

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    2 years ago
    @CarpenterPack08 A couple issues.
    Shockwave: Not a shockwave, but a cone.
    Arc Cone: 75 damage, 0.5 second stun like arc stars, disables vehicles (Trident) for 3 seconds.
    3 second stun is free multi kill and too powerful.
    Using the Ult to cast shockwave is too much.
    There are only 4 fence charges and it takes about 15 seconds to charge, therefore once every 60 seconds you can cast the Arc Cone. That's not too OP.
    Alternatively, mobile Pylon. Arc Blast and Mobile Pylon could be upgrade options, and you only get one or the other.
    Because, if you get both, then you'd be OP, chasing people while casting Arc Blast every few seconds.
    Now, here's a balancing idea for arc blast, it have a charge time before it blasts, then people would have an escape chance or chance to run around a corner.
    Now, Pylon+Blast would still be OP, but you'd be limited to the radius of the Pylon, probably within line of sight to it, to recieve its swift charge boost. Small area. Coupled with cast time makes it more balanced.
    Both effects would be nice though.

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