Re: Nessies are not fun and should be taken out now.
@Player_8tdssoqv
I don't know what games you are playing, but those nessies are trash. The only thing that makes them overpowered is their ability to track.
They miss at least 2/3rds of their shots.
They do only 25, not 30.
They are killed in 3 hits tops.
They take a good 10 seconds or more to respawn. Perhaps the cooldown saves up a charge but still, kill them twice and it takes forever for the guy to get them back.
Do you know how many games I lost when my full squad had full nessies and we fought enemies that had no nessies?
Almost a dozen. That's almost a hundred matches I think.
The nessies damage potential and accuracy is fine, as in total trash, but the rangefinding and seeking is overpowered.
It's not the nessies getting the kill. Maybe they do 25 damage, but more often than not it's the player themself firing a machine gun around a corner doing 60+ damage per bullet with a 301. At least that's what it seems like. Nessie misses me like crazy, the player comes around the corner and I'm dead before I can jump or slide.
Quit claiming it's the nessie. It's not.
Rangefinding sure is a problem, but everything else is not.
Ok, maybe saving up one instant respawn might be a small problem, but still.
Honestly, I do better running Void Reflex than I do Nessie half the time.
You wanna say something's overpowered, it's void reflex, not nessie.
I don't see any complaints about void reflex, quit complaining about nessie's mid combat effectiveness. Rangefinding is intro and tracking, not midcombat.
If they reduce the rangefinding to Spider or Prowler level, it might be better. Or reduce the "territory" around the user to reduce rangefinding.
Distance rangefinding should be akin to a cross between vantage and maggie: Outside the territory radius, hitting a target will send nessies after them for 1 second, maintaining as long as user keeps line of sight, lose line of sight nessies will return to user's territory and not keep following people, also won't go after random buildings outside half seer base kit radius (25m).
Reduce territory to no larger than 25m. Currently it seems they go after 150m. That's what people are mad about. They are junk for actual damage dealing, 1 hit tops.