Forum Discussion

Re: Revenant - Analysis, Ideas, and Reborn

@Anjunakrokus If I am really being an honest , I do not see the reason of rework.Mainly they should not change its ULT OHH because Revenant's meaning is that " revived from death " OR " being back from dead ".

5 Replies

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    3 years ago
    @monster4o7 His ultimate does do that.
    They become a shadow with their current HP, but their shields are disabled.
    When they die they are teleported back to the totem with no more than 50 HP or the health they had when they used the totem, whichever is less. I know this because I used the totem at 5 HP, got shot, and my teleported self had only 5 HP.
    If DP ends before you die, your HP remains what it was just before it ended, if you were brought to 5 HP you remain 5HP but your shield is reactivated.
    Also, yes it can be placed on the Hood of a Trident. Kinda fun.
  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    3 years ago

    Hey all!

    Just giving this thread a bit of a bump now that we have some new details to share about Revenant's upcoming rework. 

    Check out the video below to get a look at the new abilities!

    Along the lines of what you'd hoped to see? Not far enough?

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    3 years ago
    @EA_Mako
    My sole reason for playing him was Silence.
    I also loved Death Protection, because of the teleport out of harms way.
    I hate the new look.
    I loved the old look.

    Why not leave BOTH Chassis?
    Old chassis with silence and totem.
    New chassis with leap and armor.
    Select Revenant, select Chassis, only 1 version of Revenant per squad.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    3 years ago
    I do like the new wall climb with strafe though, wish old one had that.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    3 years ago

    He's ripping his old body to shreds, and it's still kicking. Should be able to use old chassis with old powers.

    Current Chassis: Default's the only new one, the others are still fine.

    New Default's face looks ugly, but the spike kinda looks cool. Still prefer his original better.

    Edit: Found Classic. Hope that, if they make new versions of the others, they also keep classic versions as well.

    Using bloodline to maintain original look until that one gets murdered.

    I'm sad he lost his totem, silencing, and assault status.

    Now he's a pathetic skirmisher. He's still better as assault than skirmisher, even if he has a leap ability.

    Ah, his leap is pretty useless for that, that's why. I was hoping it would lock onto targets and leap to them, dealing 30-60 damage. Also, is you do manage to ram into a target with it, it deals no damage.

    I go to leap to a dummy and I sail right over them, and they get several hits on me in the process.

    Regenerating shadows. They only regenerate once destroyed and don't protect while regening, and killing dummies does not restore it.

    Killing dummies doesn't extend its timer either.

    Knockdowns refresh it? I don't see it refreshing...

    Yeah, retested, no refreshing.

    But shadow form gold helm does reduce it to 6-7 second recharge for the leap.

    I take it that's just a plan and not actually implemented yet?

    --Do allow locking leap onto targets, please. That'll make it feel more scary. And useful. (Line of Sight) He sticks his hands out all grabby-like anyways, why not let him?

    Sometimes it's a little goofy. Sometimes it auto casts when half-charged. Upwards leap could be better. I find it's long when distance aimed but upwards about 2 jumps high or tiny. Why doesn't he climb buildings you leap onto the side of? That would make that better.

    Other changes from the update: not Rev specific

    Seer's tactical duration is still lousy, who's supposed to be the silencer now? Need a replacement for who's gonna be silencer. Either let old chassis stay as well or give that to Seer. Don't see anyone else coming close. His passive seems more potent against the dummies though.

    Don't see what's been changed with Ballistic, more shots to overheat maybe?

    I knew the Prowler had an auto mode. I'm sad it's only for red tier version.

    I don't see what the change to Loba's tactical was. Less range perhaps? Bro says faster cooldown. One change I would like though: press tactical to drop to ground instead of trigger, and allow gunfire while it's out. Not necessarily during the toss or teleport animations though, just during the flight of the ring/band/bracelet.