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Re: Seer: The Most OP Broken Unfun Game-Breaking Legend Ever.

REMOVE SEER 
ITS DESTROYING THE GAME °!

4 Replies

  • Juguh's avatar
    Juguh
    4 years ago

    I agree totally! And how in the ***** did any dev thinks legal wallhack is good for the game?!?! Most op legends in history! No fun at all playing Apex at the moment....

  • Honestly, his ability to track someone, and their health for 8 seconds is still really really busted. A snapshot of their health along with where they were when the snapshot was taken would be fine, but the fact it can track you and relay health info is startling oppressive

  • BigPapaFurb's avatar
    BigPapaFurb
    4 years ago

    It’s 8 seconds if anything it could use a 2 second nerf but that’s about it

  • TL;DR (Give Seer his 10 Dmg on tactical back)

    I'd say most of Seer's nerfs were well deserved. In my experience, both playing with and against Seer, the strongest part of his kit was his passive, it was an immensely more efficient and more accurate Bloodhound Tracker passive; that does not expire, ever. The next problem with Seer was the cooldowns on his abilities. They were on the short side, but in my opinion that was it in terms of issues.

    I didn't have a problem with the flash like other players, maybe because I'm just more composed. Nor did I have a problem with the small damage his tactical did. I think the damage was fair and very welcoming.

    When you really think about it, all Recon legends have offensive characteristics in some of their abilities. Crypto has Emp, Valk has Missles, Bloodhound has increase movement speed that can help greatly in offense and Path has great mobility as well and highground maneuverability which helps offense. All these combat bonuses they have which are separate from their 'Reconning' skills. So why can't Seer be allowed a meager 10 Dmg on tactical? With the increase in tactical delay, the slow on charge and longer cooldown I believe it is fair to give Seer this part of his kit back.

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