Forum Discussion

3 Replies

  • TheJumpingJawa's avatar
    TheJumpingJawa
    Seasoned Ace
    6 years ago

    I recall some time ago Battlenonsense did a deep dive into Apex's net code, and found the game's packets were exceeding MTU for almost the entire duration of the game.

    So while increasing the tick rate is undoubtedly a trivial change, the associated factor of 3 increase in bandwidth usage will have dramatic negative consequences, unless of course there's also significant net code optimization to reduce redundant information being broadcast.

    I highly doubt Respawn will be able to achieve the 66% bandwidth usage reduction needed to support a 60hz tick rate.

  • So_Uncivil1zed's avatar
    So_Uncivil1zed
    6 years ago

    if they focus more on marketing lootboxes, than have a proper netcode engineer, they will not.

    Now packet are split increasing the chance of a lost paquets wich makes worst than 20 tickrate sometimes.

    Servers are bad and that need to change to see a real competitive scene grow.

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