7 years ago
Server Tickrate
Can we get servers with a tickrate of higher than 20/s? This is particularly important due to all weapons in the game being projectiles, and while I have limited to experience with the Titan Fall ...
Strongly agree, 20 tickrate on server side is a disgrace for an FPS, even for a BR.
For those that don't know what that is : https://www.youtube.com/watch?v=9PfFPW9a90w
Its tie to hire an Netcode Engineer , instead of Free to play marketing lootboxe engineer.
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I recall some time ago Battlenonsense did a deep dive into Apex's net code, and found the game's packets were exceeding MTU for almost the entire duration of the game.
So while increasing the tick rate is undoubtedly a trivial change, the associated factor of 3 increase in bandwidth usage will have dramatic negative consequences, unless of course there's also significant net code optimization to reduce redundant information being broadcast.
I highly doubt Respawn will be able to achieve the 66% bandwidth usage reduction needed to support a 60hz tick rate.
if they focus more on marketing lootboxes, than have a proper netcode engineer, they will not.
Now packet are split increasing the chance of a lost paquets wich makes worst than 20 tickrate sometimes.
Servers are bad and that need to change to see a real competitive scene grow.
No changes in sight :/