Re: When I fight, the screen shakes and shots don't hit.
Two things:
1) there is an intentional damage kick, i.e your screen shakes when you take damage. Seems to scale with how much dmg you take per time OR perhaps just headshots>bodyshots>legshots. Personally, I like this feature. It gives the attacker/good aimer the advantage. Also, dmg kick is the only thing that prevents a guy with a kraber to just stand and take dmg and then HS and win the fight.
2) This game has TERRIBLE netcode. This are ofc just my guess but I think that every time the game has to exchange information about players exact position, chances are high that the game will fail to do so which results in mini-stutters. If you record your game, you will see that many times when you experience lag or mini-stutters, you will also see a prediction error symbol flashing which indicates precisely this. The most common situation is when you get shot, especially by a high rate of fire gun like R99. For every bullet that hits, the game must verify info from the shooters client and the players that got hits client very rapidly. This causes the game to stutter, mini-lag and mini-freeze which IMO is kinda game breaking. In a game where the core activity is to shoot each other, the game must be able to handle this haha
However, I think you make a faulty assumption when you say that you are more affected by these things than your enemy. Its probably the same for everyone =)