Forum Discussion

Re: When I fight, the screen shakes and shots don't hit.

Two things:

1) there is an intentional damage kick, i.e your screen shakes when you take damage. Seems to scale with how much dmg you take per time OR perhaps just headshots>bodyshots>legshots. Personally, I like this feature. It gives the attacker/good aimer the advantage. Also, dmg kick is the only thing that prevents a guy with a kraber to just stand and take dmg and then HS and win the fight.

2) This game has TERRIBLE netcode. This are ofc just my guess but I think that every time the game has to exchange information about players exact position, chances are high that the game will fail to do so which results in mini-stutters. If you record your game, you will see that many times when you experience lag or mini-stutters, you will also see a prediction error symbol flashing which indicates precisely this. The most common situation is when you get shot, especially by a high rate of fire gun like R99. For every bullet that hits, the game must verify info from the shooters client and the players that got hits client very rapidly. This causes the game to stutter, mini-lag and mini-freeze which IMO is kinda game breaking. In a game where the core activity is to shoot each other, the game must be able to handle this haha

However, I think you make a faulty assumption when you say that you are more affected by these things than your enemy. Its probably the same for everyone =) 

5 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Balladalidila

    On the subject of your second point, I agree. I get that prediction error symbol more often than I draw breath.

    On the first subject: "I like this feature. It gives the attacker/good aimer the advantage." This is exactly why I don't like it. An aggressive player may already be advantaged by being the first to shoot, and is probably aggressive because of the confidence they get from good aim... making him twice advantaged. Does this player really need a third?
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @reconzero 

    Hrmm I guess it just comes down to my preferences. I think that the game should promote taking action and actually make something happen in a fight situation.  I think any serious competitive game should reward actual skill in the game , i.e the best player should win vs a worse player and features like dmg kicks enhances this IMO. This ofc because I value "aim and fighting" as the main skill for this game, which can be debated. Seems like Respawn values "being a rat" more hahaha

    But I guess I dont think the dmg kick is THAT important for this so its no big deal for me. But removing it perhaps would promote a more passive game style, like camping and holding angles and just wait for the aggressive player to run into his aim,  which already is a very effective strategy. Also, I imagine that every fight would be a spray battle where the winner survives with 10 hp every time, which I find more boring. I kinda lika the outplay potential, being able to 1v3, as long as you have a good aim and are the aggressor in the fight. The dmg kick definitely helps with this. Just be sure to snap quickly to his head and land those R99 headshots and you can win the fight losing only a small amount of hp.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Balladalidila

    "I value "aim and fighting" as the main skill for this game, which can be debated. Seems like Respawn values "being a rat" more"

    I find myself wondering if this is their intention of if they feel that aggression and gameplay will always be the priority in a shooter so there's no need to reinforce that way of thinking. If that was their gamble then I'd say they lost.

    "I think that the game should promote taking action and actually make something happen in a fight situation."

    If there was no closing circle and final countdown then I guess there would be no other way to force engagement. But there is a closing circle and a final countdown. Why is everyone in such a rush to die???
  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    New Ace
    3 years ago

    As for the netcode contribution to missed shots, it seems to me that the biggest issue one has is having the server acknowledge the hit when the target is moving laterally across the screen. The position of the target at each frame changes in relation to the shot's path.

    this is not the case if the motion is toward you or away from you or is stationary. So I try to shoot only targets that are not moving across the screen, especially when sniping.

    Yet, I have seen many times, more often than not, with the longbow my shots don't register when the target is stationary for far longer than the flight path of the shot. This is typical for longbow, not for TT though. Not sure why.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @reconzero 

    I guess the major "flaw" with this game is that so many players thinks its so much more fun and rewarding to frag and fight rather than actually winning. I think that 50% of the players in any given ranked lobby would rather fight, get 4-5 kills, 1500+ dmg and die at top 10 rather sitting in a bush somewhere trying to get a high placement, whereas the other half know their skill level is outmatched in that lobby, simply because they ratted their way to this rank and the only chance they have to gain RP is to continue to rat. It creates a someone "unhealthy" situation but it cant really be fixed since you cant force people to enjoy a game in a certain way.

    So it comes down to preferences. I think the game should promote fighting since thats what I like about the game. But if I would play for 1 million dollars for the win, I wouldnt take a single fight if I wasnt forced to =)

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