Realistic Octane buff
Passive: Add slight speed boost maybe 2% to 3%.
Tactical: Remove slow effects caused by equipment/ gunfire and add 5% fortify perk for duration of stim pack. Increase time to receive tactical to 15 seconds. Add speed penalty after tactical wears off
Ultimate: Add 5% fortify perk to all who use jump pad for limited time and remove slowing effect of bullet and equipment hits. Increase speed by 5% to 10% for limited time.Add speed penalty after tactical wears off
Reasoning.
Passive: Octane was introduced as the fastest character in the game, but since his introduction has failed in the category being beat out and/or matched by characters like pathfinder, bloodhound, and wraith. Giving him a slight speed boost would be natural for the character and making it just a slight edge would keep from making his speed too over powered.
Tactical: In any other game an adrenaline shot is going to give you more health not less. In real life a shot of adrenaline is going to bring your pain tolerance way up and increases your energy. So adding a slight fortify boost with a nulling effect to bullet hits makes sense. Having a penalty also works as a good balance but also simulates the real life impact of coming off of an adrenaline high.
Ultimate: adding the tactical ability to the ultimate jump pad, gives octane more kit for assisting in team play and would be a good balance for characters like gibraltar and watson. Allowing a team to push fortified areas, more easily for a limited time. This also allows for players to better surround a building while push passed the defenses and having the penalty after time out means the team would have to move quick and tactically before putting the game back in favor of the defending squad.