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canguang35's avatar
canguang35
Rising Newcomer
1 day ago

Regarding Apex's RC Filtering Anti-Cheat Update

I've had enough of Respawn's changes to Apex's controller handling. I've played about 2,500 hours of Apex on Steam and 500 more on EA, and this is the dumbest change I've ever seen. I can understand Respawn restricting RC filtering — but I can't accept nerfing all controller players just to prevent RC filtering abuse.

I'm not exaggerating when I say my aim has become a total mess since the anti-cheat update. I even feel like the controller's aim assist has stopped working. Every time I launch the game, every match, every mode feels different — starting Apex now feels like playing a brand-new game.

I don't understand why Respawn is so obsessed with RC filtering while much more serious problems are running rampant: adapter/device cheats, AI aimbots, and so on. Open any shopping app and you'll see these adapters selling in the hundreds of thousands — and to this day they still work just fine. Ranked is flooded with low-level smurf accounts. Regular players can get kicked out of a match by cheaters the moment they enter, then be flagged as abandoning the match and hit with double RP loss and a ban. The anti-cheat can't stop any of that, yet it keeps normal players out of the game with anti-cheat errors and all kinds of bizarre bugs.

After Respawn's anti-cheat update, a huge number of controller players reported that their aim felt off and aim assist was behaving abnormally. As I said earlier, I don't know what Respawn changed in the anti-cheat that made so many controller players feel something was wrong. If it were only RC filtering being restricted, this kind of feel would clearly not be normal. There are many controller players on Bilibili reporting the same thing — the controller feel is off, and it changes from match to match.

If Respawn really wants to balance controllers, they should just separate controller and mouse-and-keyboard players into different matchmaking pools, disable input switching mid-game, and make mixed controller+MnK parties preferentially match against other mixed parties. That would be better for everyone.

4 Replies

  • There are still plenty of cheaters on controllers. This change hasn't done much so far.

    They'll have to do a lot more over time anyway.

    You can thank the "people" who rank "honesty" last.

  • canguang35's avatar
    canguang35
    Rising Newcomer
    1 day ago

    This is the whole point: cheaters keep getting away with it, while normal players suffer the consequences. Over time, this ends up quietly encouraging more cheating.

  • vVv_Bjoergen_vVv's avatar
    vVv_Bjoergen_vVv
    Seasoned Ace
    1 day ago

    Therefore, if you're having trouble playing against MnK, the controller should completely lose AA, and the PC-Console pairing should be based on the input device.

    Obviously, they won't do that.

    Removing AA will reveal who's actually cheating and who isn't. Without it, EAC is useless.

    If a controller only played against another controller, why would they need AA? Only skill will count. Isn't that what this game is all about?

  • Daraaaan's avatar
    Daraaaan
    Seasoned Veteran
    20 hours ago

    Even with expected pushback, I respect Respawn for taking a clear stance on the RC filter issue. Just like dealing with a disease (cheating), even if there are side effects (for other players), addressing what can be treated first is a common process.

    While I have repeatedly advocated for separating matchmaking by device, I believe Aim Assist (AA) is still necessary even if that is implemented. AA isn’t meant to give an unfair advantage, but rather to alleviate the inherent stress of playing FPS games on a Controller.

    Relying on external tools to bridge the gap risks creating individual disparities, such as Pay-to-Win scenarios. Structural disadvantages should be addressed through official, developer-provided solutions like AA, and we should remain cautious—just as Respawn is now with RC filtering—about unconditionally accepting hardware advancements

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