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I think I'd have put it a little more eloquently than the OP, but I share the sentiment.
The charge rifle as-is, really doesn't do the new map any favours, and is fast creating a toxic meta of oppressive extreme-range suppression.
I don't know what the best direction is to go with it though;
- prohibit sniper optics, and thus turn it into a medium range single shot rifle?
- halve its magazine size, so its overall fire rate is reduced?
- reduce its spawn rate?
- increase its per shot ammo usage, so energy ammo becomes a meaningful consideration?
- make it inaccurate?
- make it require a charge-up, like the triple take?
Whatever needs to change, I think the crux of the problem is that the weapon excels in almost every regard:
- Infinite range
- 100% accurate
- No bullet drop
- Hit scan
- High DPS
- High ammo efficiency
- Reasonably competitive even at close range.
- 100% usable from zip lines, balloons & while in mid-air.
The charge rifle essentially renders all other long range sniper rifles obsolete, with perhaps the exception of the Kraber.
If you pass up the opportunity to pick up a Charge Rifle, you've either got one already, or you're playing hyper-aggro. (and it's even a reasonable weapon for hyper-aggro!)
- 6 years ago@TheJumpingJawa The only way to fix the weapon would be to add bullet drop, reduce the damage to 50 per beam, it should take 2-3 energy per shot, and yes reduce its spawn rate.
- 6 years ago@MoNosDirtyGaming It will probably become a legendary tier weapon after the initial "release", with limited ammo.
If not, it will almost certainly be nerfed to near uselessness...
- 6 years ago
@TheJumpingJawa It is op, at least it will be in beginning for show case, but still they could actually make it louder so it would be more risky to use
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