7 years ago
Remove the Wingman
Like for real guys this weapon is the reason why you never can fight against more than 2 guys. 45 damag for 1 hit is just unfair.
it happened so often, 2 random shots 1 headshot kicked you out of ...
wing man has already been nerfed, its not the wing mans fault if the player has good aim. The wing man takes decent aim to use, just cause people know how to use and aim with the wing man dosnt mean its op
@xx_Dante2k_xx wrote:
@Katie_Huntresstotally untrue. The R99 is the easiest gun to melt people with, had the highest use of any weapon, is too accurate at AR range. Mags are easy to acquire.
The 99 needs to be put in a drop. Change the meta....
At least with the wingman you have to have good aim. I think the hop up needs to go though.
You are in every thread complaining about R99, we get it. You said its a noob and easy to use weapon. Its easy to use on a big distance, and it has like zero recoil, and you can down a player with a single mag.
You are so sure, so tell me your ING acc, i will add you, invite you on the firing range, and i will be just moving around and you will show me(and all) how easy to use R99 is.
Wanna do that, if you swear its that easy ?
I will record the whole thing and will put it on here after that, okay?
As far as Wingman goes, yeah its quite strong. It doesn`t need attachment to be godly, and its doing too much damage to the head. Also the Skullpiercer is way too damn common and give too much power, with zero drawback to it.
The main problem with the Wingman is, you move at full speed, which is a huge + for every level of play, doesn`t need attachment to be good, skullpiercer its too damn common(you will get 1 for sure), its insanely good at any range(it shouldn`t be like that), and doesn`t waste ammo, for example like R99, and you can just spam with it, also its very powerful on close range and very accurate.
I think no weapon should be as powerful as any shootgun, any SMG, any AR, and any Snipers.
I mean Wingman is totally killing the AR. Even at medium and not so close distance, where AR should have huge advantage over anything.
Yet you are prone to lose a fight against Wingman. He can spam with it and not waste ammo, yet you need to keep an close eye to your ammo, and its way harder for you to down an enemy, because you are not doing high one shot damage, even if you are hitting the head. Yet you are in danger after that first headshot, and need to cover for a heal.
Its OP for sure, and the best way to balance it, its by removing the hop-up and make it less useful in long distance maybe?
if u spam it then u will miss ur shots and get melted by smgs, i use the wing man, i miss 2 or 3 shots and i am knocked, the wing man is very heavly dependent on aim unless at really close ranges, which then the mastiff would come out on top. The wing man really comes out at mid-long ranges because of strafe speed is faster than other guns strafe. wing man is a beast with people with good aim, but with a bad aim, wing man is useless.
As for the hop up, its not as common as you think, out of games where i got to atleast being in last 5 squads. 7/10 times i didnt have skull piercer. Also you forget that head is smallest part of the hit box, its not easy to hit.