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TheApexLegendNu's avatar
5 years ago

Removed Fortified Perk

Fortified needs removed from the game, its unfair to lose a 1 v 1 or other situation only because they took 15% less damage per bullet... Gibralter is already a tank between his gun shield and dome shield so he doesn’t need to take 15% less damage too... give him back his fast heals while inside of the dome (im assuming you removed it so it didn’t stack with the heat shields)

Caustic should also have fortified removed but with the recent changes to his gas damage he needs buffed somewhere, one example is to add the gas blur back, another idea is the longer a gas trap is placed the more damage it would deal so he can’t just chuck them everywhere to do 6-12 damage but he can place them and lets say every 10-15 seconds they would get stronger, his ultimate also needs buffed to at least 6-10 damage per tick or 6-8 vs just 5

note: Low profile also needs permanently removed from the game but respawn doesn’t want to do that until lifelines passive revive gets nerfed because she would be too broken

5 Replies

  • I say reduce rather than remove as it is a bit strong.

    The Caustic timed gas canisters is a great idea!

  • @Ironflower196Gibralter like I said Gunshield/Dome shield... hes a tank as it is (I love playing Gibby), Caustic has his gas to protect him (usually, but he needs rebuffed alittle before fortified is removed)

    they should at least revise hitbox damage, like place the shadow of another legend inside of gibralter any damage in that range should be full damage or 5% less but all of the excess space around the other legends shadow would be -15% so you are rewarded for more accurate aim

  • @EstusWick Eh remove it or leave it as it. When it was at 10% they had to buff it again since it apparently made no noticeable difference so I'm not a fan of reducing it. I've always hated Fortified but I did notice it increased my survival when running away. Being a large target is too much of a negative when your team has to move.

  • @Zamaha400 that's a fair point it's just seems like such a hard thing to balance. What about a bigger health pool instead? I mean he would have like an extra 25 point health bar(just an example, have no idea if that's balanced) then he still has to take the time to heal up for his extra tankyness.

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