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They've certainly reduced effective inventory capacity, but I'm not convinced it's a bad thing.
Prior to these changes, so long as my backpack was blue or better, I felt I could comfortably carry enough ammo & heals to never worry about running out.
Conversely, the old white backpack forced serious compromise (either carrying only 1 stack of medkits [no syringes], no grenades, or a single ammo stack for an ammo-efficient weapon [PK/Wingman/Scout]).
After the change, I've been caught out several times with insufficient heals or insufficient ammo, or both.
Moreover the overall reduced capacities has made resource depletion of the enemy a viable combat strategy, which has given a much needed buff to the usefulness of snipers.
So I guess I support the new backpacks, as it's done enough to significantly disrupt the meta.
That said I still think the ammo efficiency of both the Wingman, PK, and to a lesser extent, the Scout, make them too good, especially as they sacrifice no combat effectiveness for their superior combat endurance.
Additionally I think snipers, while much improved by the meta shift that this inventory change has caused, are still rather ammo starved because of their dedicated ammo type & much smaller stack size. If their primary use case is intended to be the winning of resource depletion battles, then they need ammo stacks large enough to achieve this.
As-is, a Wingman or Scout that misses half its shots will still deal roughly the same damage per ammo stack as a sniper that hits with every round.
That can't be right.
@TheJumpingJawa Good point, the supply depletion as a tactic in game could now be used but as a whole I believe if players start losing games simply because their inventory runs out then that sets the game up to lose some serious players. Say someone is well into a 12 or 15 kill game and they lose because they
A-either ran out of heals because they couldn’t loot
or
B-ran out of ammo during a fight and got pushed by a whole squad or worse third partied.
that sets the game up to start losing players over something that isn’t the players fault. The player may have plenty of skill in the game, but if he/she can’t find the time to loot for the supplies they need then that makes for a very frustrating game.
I agree with what you are saying about the whole ammo type situation between the wingman and peacekeeper. My main concern is the nerf on heals. They ammo capacity and grenades can stay the same but the heals I would like to see reverted back to their original slot amount.
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