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Monhulio's avatar
5 years ago

Revenant Ultimate - Fix the quirkyness, improve the duration application.

So Revenants ultimate has insanely high potential. But is insanely limited in its current state to the point that unless you have people with mic's, you won't be able to use him to any real degree of his team effectiveness.

His ultimate is extremely quirky in that allies need to use it while being immediately beside it, while having limited time to reach and fight the enemy. This is insanely poor in its execution and end result with the majority of encounters. I have to:

A) communicate to my team that i am using it

B) have my allies be intelligent enough to not immediately dash into an engagement

C) have allies that remember what my ultimate is and does for them so they understand what happens when we push the engagement

D) travel to the enemy under a strict deadline that begins immediately, meaning if we have no movement enabling team mates, you are often actually screwed when trying to engage as by the time you actually reach & find the enemy, you have spent half your time getting there if not all of it

E) Enemies can actually simply hide if they know you are pushing, as every single second counts so if for whatever reason you can't immediately find the enemy you are royally screwed as you are now insanely vulnerable and likely in the middle of all 3 enemy scopes.

Revenant has a disgustingly high skill & intelligence bar to be used. Octane makes the travel bearable but this character should NOT be directly dependent on having either an Octane or other transport enabling ally on the team.

To fix this incredible clunk, some of the following options are available

- remove the duration

- extend the duration

- have two durations, travel duration & engagement duration. the later beginning when you shoot or are hit by an enemy (whether its required for the enemy to be close or far is another thing)

- have the duration extended, but tick down faster while engaging the enemy

- when the ability was first introduced there was a maximum travel radius, take that radius and instead make it a "maximum activation radius", meaning allies within that radius can activate shadow form from their current location. No traveling to the damn totem to turn it on. This would only be available to allies. This could also introduce interesting plays where Revenants could rescue trapped allies by providing the shadow totem for them to enter and escape towards upon "death"

- return the totem early

And as an adequate buff, grant allies in shadow form revenants passive. 

If AFTER most of these buffs are applied & tried by the community it is found to be too strong, THEN lower the power bar.

Please, enough with the overly cautious balance design attempts that's killing both developer creativity & players trying to use the characters. Come out the door with what seems like a Caustic's heirloom sledgehammer, THEN tone down what is over powered. You want more legend results like wraith & horizon & pathfinder being strong out the gate.

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