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HeyNameDoesntFi's avatar
5 years ago

Rework Idea for Fuse

So we all know Fuse is...Lackluster to say the least, his shortcomings have been discussed ad nauseam. His passive is boring, his tactical is weak, and his ult is nearly useless. Here are some ways I think he could be improved, and make his grenade-slinging, explosive loving self more viable and even feared in some situations.

 

  1. Passive: Fuse can hold 2 grenades per slot, but cannot directly fire grenades. Also takes reduced damage from an explosion. (This could be nerfed if too strong to only reduced damage from HIS explosions, though)

  2. Tactical: Knuckle Cluster. Fuse shoots a knuckle cluster from his arm, sticking to surfaces or entities it lands on, exploding 5 times. The amount of charges he has is X+2 where X is the number of grenades in his inventory. Knuckle Cluster's attributes are changed depending on which grenade he chooses.

Knuckle Cluster attributes: Fuse can select which grenade to "throw" like any other legend, in addition to having a "default" option for his knuckle cluster. Once he selects a grenade type and shoots a Knuckle Cluster it will take on the effects of that grenade.

Thermite: Knuckle cluster explodes 5 times, leaving small circles of fire scattered throughout the blast radius and lighting enemies hit by initial explosions on fire.

 

Arc Star: Knuckle Cluster explodes 10 times, albeit weaker and faster than normal. Explosions stun enemies in the blast radius and can cause chain lightning to enemies outside the blast radius but close enough to the target hit.

 

Frag: Knuckle Cluster explodes 3 times, but the inverse of the arc Star, explodes slower and with more power. Explosions deal increased damage and have increased knockback.

Default: Works as it does currently. If you use the two charges of the default knuckle cluster you will have a cool down displayed on your tactical icon and in your grenade selection menu and will be restricted to using grenade-mods until the default recharges.

 

3. Ultimate: The Motherlode. Behaves more or less how it does now, but with a faster travel/deploy time and higher walls. The walls would be high enough to make it hard for people to just jump out of it if it's on an uneven surface, and enemies haphazardly using jump pads or ziplines to get out will still be burned. There would be room for counterplay, such as punching a jump pad to go straight up, or a Horizon gravity lift to the top. This makes enemies think about the escape rather than just throwing any mobility skill out and getting to safety.

So, what do you guys think? I've had this idea for the Knuckle Clusters taking on attributes of grenades for a while now, and I'd love some feedback. While I don't believe it would be OP I'd like to hear other's opinions on it.

 

The way I thought this out was that it gives fuse a unique kit, and lets him keep that sense of unpredictability and chaos he's supposed to have. When you currently see a Knuckle Cluster fly through a window into the room you're in, you just make sure to stay out of the blast radius and avoid the mediocre 50 damage. With this rework, every time you see a Knuckle Cluster you won't know what grenade mod it will have infused into its payload. It makes other players think about the new ways grenades could be used since the fire from a Thermite Cluster would be a peppering of fire in an area, not just a line; and Arc Star Cluster isn't just one zappy explosion, you'd have to worry if your teammates get hit and that shock chains to you. People will have to worry about a Fuse being on a team, much like when people hear "I BATHE IN THE BLOTH" Suddenly they're worried about a Bloodhound.

1 Reply

  • EA_Kent's avatar
    EA_Kent
    Icon for Community Manager rankCommunity Manager
    5 years ago

    Thanks for writing this up! Some interesting ideas here. Not knowing what type of grenade is attached to Knuckle Cluster sounds like it could be pretty scary. 

    /Kent

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